When you take a close look at this guy on OoT (or just the screenshots), this guy is disgusting! I can't tell if those spots on him are his own sores or if they're from the blood of his prey! He's perfect for a horror dungeon!
Here's what I have so far:
Please note that this is how the Dead Hand looks when he is moving before he reaches Link. It looks weird because of the position of his head before he lowers it to bite Link. (I don't know how they came up with this guy!)
My intention was to have "waiting" sprites where he brings his head down/forward and "attacking" sprites where he bites and puts his head back up so he can move again. I was going to determine if I needed to increase the size from 1x2 to 2x2 tiles once those sprites were created; either way, it'll be easy to convert to 2x2 tiles using the Alt+arrow keys and putting a space between each sprite.
I'd just like to know the following before I proceed:
1. I wasn't sure if you would rather have sprites with his head down/forward for the walking sprites instead of worrying about programming the transition from head up/back.
2. I'd also like to know what tileset/pallettes you are using so I can make sure the sprites are compatible.
3. Thirdly, do you need the infinite hand sprites? They shouldn't be too hard to make, but I don't know if it's possible to program them to work in ZC the way they work in OoT. If you plan on programming these, let me know and I'll make them.
Edited by Lightwulf, 04 October 2011 - 03:46 AM.