Thanks for the compliments again; I thought this topic was dead, lmao! Incidentally, I have since updated the tileset again so all the interior colors have been fixed and a good deal more material has been added to the set. I'm still extremely iffy on those mountains myself now, especially considering I think the LTTP styled mountains in Migokalle's shots are just beautiful for some reason. As for the interior tiles, while in some cases there are superflouous tiles amongst the dungeon interiors, there are also some that cannot simply be rotated due to floor designs, and while layering could solve that problem, I want to try to reserve layering for things that just cannot be done any other way so there is more flexibility for questbuilding in that respect.
As for the original intent of this thread, though it will take an absurd amount of time and tilespace, I've decided I'm going to attempt the impossible and attempt to animate those doors. It will be insanely difficult and I may decide to use layering for it instead of altering tiles frame by frame but I'll cross that bridge when the time comes. Yeah, the colors on that stuff was screwed up because I was tinkering with the palette but that should have since been fixed. I know that each interior takes up a crapload of space but again with some of the tiles being incapable of rotation, and some of the walls being extended out instead of flush with the floor, (You'll see or know what I mean by that) most of the dungeons need that many pages for all the tile variations. I may be able to cut down on the tiles once I weed out which tiles can be rotated successfully without ill effect to the design, but until the set is complete and I start building a combo list that will probably stay on the back burner.
This recent update might have shaved more tilespace anyway but I don't recall everything that was changed so you'll have to judge for yourself. I also found an awesome replacement for the Wand in the HTTD tileset and recolored it and it blows away the old Wand so that's another nifty addition, and I also redesigned the stabbing sword sprites somewhat so they more resemble Shadowfall's blade designs which enabled me to use more colors and flesh them out somewhat more as well. I also borrowed the beam collision sprites from PrinceMSC's AI tileset as well as I thought they looked way cool.....
**Edit: Anyway, here's the link to the set again, which has just been updated and may or may not contain anything new for you.
The Tileset (Again!).....
Edited by Captain Magenta, 29 March 2008 - 12:28 PM.