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Ganon Sprites


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#16 Mr. Pimpy

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Posted 08 May 2007 - 03:00 PM

QUOTE(Relic @ May 8 2007, 02:38 AM) View Post
Of course. How could it not be? Besides, it looks like all you did is color it in and stretch it. That's hardly remaking it


Then look closer. icon_rolleyes.gif



If all you can do is try to falsley accuse me of stealing somebody's sprites and colouring them in instead of offering advice, I don't particulary care what you have to say. And I mean that in the nicest way possible. icon_smile.gif



QUOTE


And now un-useable in ZC. ZC uses 16 colors, not 18



What was it I said...?

"not quite done"

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QUOTE
I havent looked at them up close, but the trident looks kinda flat from a distance. Besides that, good job.


Yeah, it does look kinda flat... icon_unsettled.gif But then again, I still ain't finished. icon_razz.gif





#17 Sharon Daniel

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Posted 08 May 2007 - 03:11 PM

QUOTE
If all you can do is try to falsley accuse me of stealing somebody's sprites and colouring them in instead of offering advice, I don't particulary care what you have to say.

So are you denying that these are edits of the Oracles Ganon sprites? icon_eyebrow.gif

#18 Mr. Pimpy

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Posted 08 May 2007 - 03:23 PM

QUOTE(Sharon Daniel @ May 8 2007, 04:11 PM) View Post

So are you denying that these are edits of the Oracles Ganon sprites? icon_eyebrow.gif


No. I'm denying that all I did was enlarge somebody elses sprites and color them a little more.



#19 Fire Wizzrobe

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Posted 08 May 2007 - 04:44 PM

No, no cookie for you! It sucks huge balls! icon_eek.gif

My advice is to get rid of the thick outlines and give it more dynamic shading, as it looks a bit flat. Also, smoothen the sharp shots, increase the contrast between colors, and your good.

Edited by Fire Wizzrobe, 08 May 2007 - 04:44 PM.


#20 Lotus Eater

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Posted 08 May 2007 - 08:59 PM

Well regardless of their origin they look great now.

#21 link3505

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Posted 08 May 2007 - 11:17 PM

QUOTE(Sir Pimpalot @ May 8 2007, 01:23 PM) View Post

No. I'm denying that all I did was enlarge somebody elses sprites and color them a little more.

Okay, what DID you do to them, then?

And if you want some advice, the smaller sprites look slightly deformed. Pixels were lost that define edges, making his ears look more like bumps on his head, hands are mis-shapen, and the curved look to his cape is lost in places. I personally like the bigger sprites more

#22 Revfan9

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Posted 12 May 2007 - 10:48 AM

Well, I attempted to make my own recoloring using SP's outline that I reduced down to 2 colors, but it was blowing so hard I decided to call it quits before I even finished the first sprite (I suck).

IPB Image

The cape has odd perspective, the hands are deformed... (goes on for hours listing what is wrong with this thing).

#23 Taco Chopper

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Posted 12 May 2007 - 10:59 AM

QUOTE(Revfan9 @ May 13 2007, 01:18 AM) View Post

IPB Image


It does look slightly "deformed" (I could say a more violent word...), and you are right, you did give up halfway through.

and the cape does look weird... icon_eek.gif

#24 Mr. Pimpy

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Posted 12 May 2007 - 09:12 PM

I don't think I'm gonna edit them anymore. Tiles are more my thing, not sprites. icon_razz.gif

QUOTE(Relic @ May 9 2007, 12:17 AM) View Post
Okay, what DID you do to them, then?

They are an edit becuase I based them on the gba sprites. I made the outlines myself. I coloured them myself.
It's not a blown up version of a 2-bit gba sprite.
It's not a pallette swap.
It's not stolen.

QUOTE
And if you want some advice, the smaller sprites look slightly deformed. Pixels were lost that define edges, making his ears look more like bumps on his head, hands are mis-shapen, and the curved look to his cape is lost in places. I personally like the bigger sprites more

Why thank you. icon_wink.gif

QUOTE
IPB Image

Should've used layers and a pencil tool. icon_razz.gif

Edited by Sir Pimpalot, 13 May 2007 - 12:53 PM.


#25 Revfan9

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Posted 13 May 2007 - 12:36 PM

My mistake. I actually tried to do it pixel by pixel. Stupid me.


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