Here is an example of if relative working GML (Game Maker Language) example:
Create Event hp = 12; //variable hp is equal to 12 hp_divided_by = 1; //will be used to help divide (reverse [opposite] of multiply) hp hp_minus = 0; //will be used to help decrease hp hp_plus = 0; //will be used to help increase hp hp_times_by = 1; //will be used to help multiply hp Step Event if (hp_times_by <> 1) //if variable hp_times_by is less than 1 or greater than 1 { hp *= hp_times_by; //variable hp gets multiplied by the amount of whatever variable hp_times_by is equal to hp_times_by = 1; //variable hp_times_by is equal to 1 } if (hp_plus <> 0) //if variable hp_plus is less than 0 or greater than 0 { hp += hp_plus; //variable hp gets increased by whatever variable hp_plus is equal to hp_plus = 0; //variable hp_plus is equal to 0 } if (hp_minus <> 0) //if variable hp_plus is less than 0 or greater than 0 { hp -= hp_minus; //variable hp gets decreased by whatever variable hp_minus is equal to hp_minus = 0; //variable hp_minus is equal to 0 } if (hp_divided_by <> 1) //if variable hp_divided_by is less than 1 or greater than 1 { hp_divided_by != 0; //variable hp_divided_by is not equal to 0 to prevent errors hp /= hp_divided_by; //variable hp gets divided by whatever variable hp_divided_by is equal to hp_divided_by = 1; //variable hp_divided_by is now equal to 1 } if (keyboard_check_pressed(ord("D"))) //if D button is pressed (pushed) { hp_divided_by = 2; //variable hp_divided_by is equal to 2 } if (keyboard_check_pressed(ord("M"))) //if M button is pressed { hp_minus = 2; //variable hp_minus is equal to 2 } if (keyboard_check_pressed(ord("P"))) //if P button is pressed { hp_plus = 2; //variable hp_plus is equal to 2 } if (keyboard_check_pressed(ord("T"))) //if T button is pressed { hp_times_by = 2; //variable hp_times_by is equal to 2 } if (keyboard_check_pressed(ord("Z"))) //if Z button is pressed { show_message("x: "+string(x)+"#"+"y: "+string(y)+"#"+"hp: "+string(hp)); //tells x and y position and hp amount # each on a different line of text } if (hp_times_by == 2) //if variable hp_times_by is equal to 2 { x -= 2; //go left by two pixels } if (hp_plus == 2) //if variable hp_plus is equal to 2 { x += 2; //go right by two pixels } if (hp_minus == 2) //if variable hp_minus is equal to 2 { y -= 2; //go up by two pixels } if (hp_divided_by == 2) //if variable hp_divided_by is equal to 2 { y += 2; //go down by two pixels }