I just loaded up my new Confusion Feature to the Databank
...in fact, it's not really new, but unreleased, till now.
I hope you will like it
It's very simple to use.
A tiny Header file, containing following Scripts
(+ required function lines, variable identifiers and constants)
NPC Script "Confusor" - allows an enemy to call the Confusion Effect, on Collision
+ "You are confuse" String and SFX features
Item Script "ConfusionHeal" - creates a (Counter-) Item that will cure the Confusion Effect
+ "Heal" Message and SFX features
Example Hero- or Global Script - interacts with the NPC and Item Script to run the Confusion Effects
(ACTIVE SLOT)
BTW, I'm always intressted in inspiration for new things and also in clues how to make current things better
(esspecially in advisment of expired scripters)
Edited by Bagu, 26 December 2021 - 09:27 PM.