Intro screen
Started by
Aaron1046
, Oct 30 2007 09:12 PM
7 replies to this topic
#1
Posted 30 October 2007 - 09:12 PM
Ok, i seen quests with these Fancy intro screens with cool backgrounds and that, so..
i wanna know how to make a good intro screen, no idea what els i can ask right now, how about you post some of your intro screens to give me ideas?
would help!
i wanna know how to make a good intro screen, no idea what els i can ask right now, how about you post some of your intro screens to give me ideas?
would help!
#2
Posted 30 October 2007 - 09:15 PM
Here's an example from mine and Evan's quest Despair.
I used photoshop for the Despair text and ripped the background from a game. The Press Down is now in the middle of the screen. I would either suggest the Zelda text that I used (in the database) or the Neo OoT Title screen recently submitted by Linkus.
I used photoshop for the Despair text and ripped the background from a game. The Press Down is now in the middle of the screen. I would either suggest the Zelda text that I used (in the database) or the Neo OoT Title screen recently submitted by Linkus.
Edited by Plissken, 30 October 2007 - 09:15 PM.
#3
Posted 30 October 2007 - 09:19 PM
Heres my question: I seen these cool back grounds and that, but it seems IMPOSSIBLE to recolor, so how do u get it to work?
#4
Posted 30 October 2007 - 09:24 PM
You reduce it to 16 colors in a program (I use photoshop.) Then you grab the palette in ZQ and assign it to a level palette sheet. Quest -> Graphics -> Palettes -> Levels and select an empty one and hit "grab." Then select the background image and use that level palette in the DMap of the title screen.
#5
Posted 30 October 2007 - 09:26 PM
ya.. i got no idea what you said there... lol
and also if there on the Zelda site already, should they be 16bit/colors?
and also if there on the Zelda site already, should they be 16bit/colors?
Edited by Aaron1046, 30 October 2007 - 09:27 PM.
#6
Posted 30 October 2007 - 09:54 PM
Ok let's start with this image:
Now, this image has 32 colors in it, something that ZC can not handle (unless you use 8 bit but thats a whole different thing to learn.) Also note this image is 239 x 147 when the dimension of a screen on ZC is 256 x176. Now you will need a photo editing software that can change the colors from 32 to 16. If you can't find one you can ask someone to do it, I'd be happy to.
So now I opened this up in photoshop, reduced the colors to 16 and made the size fit as best as I could to 256x 176.
Open ZQ and go to Quest -> Graphics -> Palettes -> Levels, and select an empty one. You should be here:
Hit "grab" and select the background image wherever you saved it at. Select the row of colors and hit OK. Then put the background onto the tile sheet and combo it (this is the big time waster.) Now you have a screen with the background. But when you are making the screen press F4 and choose the palette sheet that we made earlier that has the pictures colors on it.
Now that the screen is made make a DMap for the map the screen is on and under "Appearance" choose the palette sheet we made earlier. Now go to Data -> Screen Data and check "No Subscreen" and "Invisible Link."
People then usually make Link start in a corner surrounded by solid combos except for one direction that leads to a side of the screen. Whatever side that is make a side warp to the start of the overworld or wherever you want. Ask more questions if you need to, takes awhile to get a hold of.
EDIT: Oh, and always remember to credit where you got the image from! That image was ripped by ?Unknown? from The Spriter's Resource and was ripped from Final Fantasy 6.
Now, this image has 32 colors in it, something that ZC can not handle (unless you use 8 bit but thats a whole different thing to learn.) Also note this image is 239 x 147 when the dimension of a screen on ZC is 256 x176. Now you will need a photo editing software that can change the colors from 32 to 16. If you can't find one you can ask someone to do it, I'd be happy to.
So now I opened this up in photoshop, reduced the colors to 16 and made the size fit as best as I could to 256x 176.
Open ZQ and go to Quest -> Graphics -> Palettes -> Levels, and select an empty one. You should be here:
Hit "grab" and select the background image wherever you saved it at. Select the row of colors and hit OK. Then put the background onto the tile sheet and combo it (this is the big time waster.) Now you have a screen with the background. But when you are making the screen press F4 and choose the palette sheet that we made earlier that has the pictures colors on it.
Now that the screen is made make a DMap for the map the screen is on and under "Appearance" choose the palette sheet we made earlier. Now go to Data -> Screen Data and check "No Subscreen" and "Invisible Link."
People then usually make Link start in a corner surrounded by solid combos except for one direction that leads to a side of the screen. Whatever side that is make a side warp to the start of the overworld or wherever you want. Ask more questions if you need to, takes awhile to get a hold of.
EDIT: Oh, and always remember to credit where you got the image from! That image was ripped by ?Unknown? from The Spriter's Resource and was ripped from Final Fantasy 6.
Edited by Plissken, 30 October 2007 - 09:57 PM.
#7
Posted 30 October 2007 - 10:12 PM
Ok, i got that down, but another thing, wen i do that, it makes anything els i put there colors mest up, is there a way to fix that?
PS: i gtg for the night so ill read it up tomorrow
g-night and thx!
PS: i gtg for the night so ill read it up tomorrow
g-night and thx!
#8
Posted 31 October 2007 - 03:02 PM
Ok, i got that down, but another thing, wen i do that, it makes anything els i put there colors mest up, is there a way to fix that?
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