I was wondering if it's possible to lift and throw 2x4 sections of combos. Like the big stones in LtTP?
Lifting objects bigger than 1 combo
Started by
masterlink3000
, Mar 12 2024 09:38 AM
1 reply to this topic
#1
Posted 12 March 2024 - 09:38 AM
- Yuuki likes this
#2
Posted 12 March 2024 - 08:19 PM
The do_lift_combo function in combos.cpp appears to be designed to operate on only one combo at a time (see there is only one int32_t cid declared there).
Perhaps we could add an onLift scripted event hook so that adjacent combos in the same big stone get replaced with their under combos whenever Link lifts one of them.
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