I have scripted bombs in the quest that I'm working on. Since I don't want any of the default bomb behavior, I've given them Custom Itemclass 01. They still use the standard Bomb Ammunition Counter.
One of the options for a counter block in subscreens is "Only Selected", which means that the counter will only appear if you have the item selected. As far as I can tell this is hard-coded with respect to what item classes are tied to which counters (e.g. bomb ammunition counters ONLY show up if a Bomb class item is equipped). Is there any way to get this to work with the above setup?