Map of the Month 15
#1
Posted 01 July 2009 - 07:20 PM
Blaman
Rokai Falls: The source of the Romians fresh water.
Pheonix
Altia River and Blakemoor.
Xiion
"1 down, 25 to go..."
Migokalle
This is Kakariko Village. Please have fun and enjoy your stay! Make sure to try out the shooting gallery!
Let the voting begin!
#2
Posted 01 July 2009 - 08:01 PM
Ah well. I nulled, since I'm in this.
Blaman: It's interesting, but there seem to be some problems with the flow of water in that map: the big waterfall lands in an area and has nowhere to go, and the pond/lake where all the other waterfalls go into seems like it would be overflowing its banks by now, given the amount of water going into it. Also, I spot a tile error. Apart from that, however, pretty good.
Pheonix: Mine, so I won't really comment on it. It's NewFirst, so it probably won't win many votes - that, and the river gets huge too soon.
Xiion: I really like the graphics, that's for sure. I don't understand the large paved area to the north, though - it doesn't really fit in with the tropical backcountry feel of the rest of the map. The light grey stuff (rock?) that's spread around the area also looks weird - add something to help define it better and fit in with the SD3 tiles.
Migo: There's multiple perspectives on the cliffs, which looks odd. What's more annoying to me, though, is that all the roofs in the town area differ from each other. It may help differentiate the various screens of the town, but in map form it doesn't look cohesive enough. Also, I think the stair tiles would look better if they were colored to better fit the cliffs around them.
Edit: I have two votes already? Also, palindromic post count.
Edited by Pheonix, 01 July 2009 - 08:01 PM.
#3
Posted 01 July 2009 - 08:27 PM
#4
Posted 01 July 2009 - 08:46 PM
Blaman: Overall, really good. A couple tile errors though.
Pheonix: Also really good. Only 2 things. Why the long entrance to the tree-cave, and why the sudden change in mountain/water border in the middle of your river?
Migokalle: Try out the shooting gallery? Sure, I'd love too! ...which building is that? Some signs would help with that.
Not sure who I'd go with if i hadn't nulled.
#5
Posted 01 July 2009 - 09:06 PM
4-way tie right now? Are all our maps as good as each others'? (Apostrophe?)
#6
Posted 01 July 2009 - 10:02 PM
Blaman: Eh. I don't like the palette very much. The map is nice, but the palette bugs me to no end.
Pheonix: I don't know. I just really don't like this one. No offense--your screen design isn't bad--but the way you used Newfirst and the palette is just...
Xiion: Delectable. *votes*
Migo: Very nice. Almost took my vote.
#7
Posted 01 July 2009 - 10:35 PM
Blaman - 10/10
Absolutely outstanding. Your use of graphics and mountains is just fantastic. An amazing revision of what our veteran Pure Users Shoelace and Mr. Z can do. Well done!
Pheonix - 7/10
It's well designed as a New1st map but there's nothing eye-catching on it.
Xiion - 7/10
This is just my opinion but I just don't like those kinds of graphics. Still a great map.
Migokalle - 8.5/10
Nice revision of OOT's Kakariko Village. Nothing much to complain other than that boxy center. But it's probably there for its own good.
Edited by Dawnlight, 01 July 2009 - 10:36 PM.
#8
Posted 02 July 2009 - 04:51 AM
#9
Posted 02 July 2009 - 05:18 AM
#10
Posted 02 July 2009 - 07:56 AM
#11
Posted 06 July 2009 - 05:38 PM
It is eye-catching, it has a great design, and it is by far the best map.
#12
Posted 22 July 2009 - 05:34 PM
#13
Posted 30 July 2009 - 12:33 PM
Phoenix: Amazing. It's about the right size for what you have there. The water is pretty bland, but the land and mountains are done very well with what you have to work with. VOTE!
Xiion: It's way too big. Almost nothing is happening there. Your ground detail and architecture are done well however.
Migokalle: My vote would have gone here if it weren't for that tile mismatch on that pink-roofed house and that extra unnecessary and bland tier south of the town. It's as busy as a town should be in the actual town part.
#14
Posted 01 August 2009 - 09:18 PM
MotM 16 will be up shortly...
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