Map of the Month 37
Started by
nicklegends
, Feb 01 2013 07:41 PM
13 replies to this topic
#1
Posted 01 February 2013 - 07:41 PM
3 is an important number. It's the number of sides a triangle has. It's the first odd prime number. It's the number of times Dennis Quaid has been divorced.
But most importantly, it's the number of contestants we have this week. Let's get to it!
[/hr]
Rambly
issa map :>
SpacemanDan
Level B - Mecha Base of Kamala's Tomb
Evan20000
Revealing my secret project celebrating the announcement of WW being updated on the Wii: I'm demaking WW in classic set. Here's one quadrant from the overworld that I have finished.
Unfortunately, you'll have only 28 days to vote this month instead of 30. Blame Numa Pompilius. Good luck to all three competitors!
But most importantly, it's the number of contestants we have this week. Let's get to it!
[/hr]
Rambly
issa map :>
SpacemanDan
Level B - Mecha Base of Kamala's Tomb
Evan20000
Revealing my secret project celebrating the announcement of WW being updated on the Wii: I'm demaking WW in classic set. Here's one quadrant from the overworld that I have finished.
Unfortunately, you'll have only 28 days to vote this month instead of 30. Blame Numa Pompilius. Good luck to all three competitors!
#2
Posted 01 February 2013 - 07:48 PM
Voted for Evan for being the most realistic map of the bunch.
....
Actually voted for SpacemanDan cuz the dungeon looks cool.
Rambly's map is also good, but not particularly inspiring.
....
Actually voted for SpacemanDan cuz the dungeon looks cool.
Rambly's map is also good, but not particularly inspiring.
#3
Posted 01 February 2013 - 07:56 PM
Evan20k wins no contest.
That is the most realistic map EVER.
That is the most realistic map EVER.
#4
Posted 01 February 2013 - 09:50 PM
I put the utmost care into each and every tile. I hope you guys like it!
#5
Posted 02 February 2013 - 04:24 AM
Wind Waker Classic! Almost as good as WW HD. Get's all my votes.
#6
Posted 02 February 2013 - 12:22 PM
I voted for Rambly. I like the look of the map. Great job.
#7
Posted 10 February 2013 - 11:20 AM
I'm reaaaaaaaaaally surprised as many people liked my map as they did. Thanks for the support, everyone!
...
I dunno what it means if it has as many votes as Evan's, though. :x
...
I dunno what it means if it has as many votes as Evan's, though. :x
#8
Posted 11 February 2013 - 11:03 AM
On a more serious note from before, I think that SpacemanDan's map is really the only good one this time.
#9
Posted 11 February 2013 - 12:43 PM
Rambly - Love the good old BS overworlds, this one included.
SpacemanDan - Very interesting dungeon. The kind I like to play. My vote.
Evan20000 - I think that is where Waldo is hiding.
SpacemanDan - Very interesting dungeon. The kind I like to play. My vote.
Evan20000 - I think that is where Waldo is hiding.
#10
Posted 11 February 2013 - 12:52 PM
i looked at all of them,evens....to small,spacemandans is a bit to dungeon like(but awesome still). and ramblys is very big and lots of areas to explore.i voted for ramblys
#13
Posted 11 February 2013 - 08:03 PM
Rambly:
This is pretty solid BS, but there's not much to really distinguish it. Unfortunately, I realize it's hard to distinguish an overworld when working solely with BS, unless you're making an extremely retro, Z1-style quest. The mountains in the bottom left are impressively structured, though. You have BS mountain use down, and I can't find any errors to speak of.
Spacemandan:
Oooooh, someone actually made use of my chains loose tiles, in all three sizes... They're a little distracting from the rest of the map composition when looking at it as a whole, but I doubt it interferes with the gameplay when seen close-up. Anyway, you wall shapes are a little bit erratic, and I'd seriously cut down on the zig-zagging...but otherwise, this is a fairly appealing dungeon map.
Evan20000:
Ahhh, an aquatic screen. How nice. My main concern is that there is so little walkable area. I think it's because so much space is taken up by bushes. Perhaps you should cut down on your bush use. It'll make the map feel much less cramped.
Hmmmm.... for my vote, I'm gonna go with.... Rambly!
Dan definitely competed, and he took more chances, but I think Rambly's design is solid enough to make up for the lack of risks taken.
This is pretty solid BS, but there's not much to really distinguish it. Unfortunately, I realize it's hard to distinguish an overworld when working solely with BS, unless you're making an extremely retro, Z1-style quest. The mountains in the bottom left are impressively structured, though. You have BS mountain use down, and I can't find any errors to speak of.
Spacemandan:
Oooooh, someone actually made use of my chains loose tiles, in all three sizes... They're a little distracting from the rest of the map composition when looking at it as a whole, but I doubt it interferes with the gameplay when seen close-up. Anyway, you wall shapes are a little bit erratic, and I'd seriously cut down on the zig-zagging...but otherwise, this is a fairly appealing dungeon map.
Evan20000:
Ahhh, an aquatic screen. How nice. My main concern is that there is so little walkable area. I think it's because so much space is taken up by bushes. Perhaps you should cut down on your bush use. It'll make the map feel much less cramped.
Hmmmm.... for my vote, I'm gonna go with.... Rambly!
Dan definitely competed, and he took more chances, but I think Rambly's design is solid enough to make up for the lack of risks taken.
#14
Posted 03 March 2013 - 01:10 AM
Rambly wins with 19 votes.
Congratulations :3
Congratulations :3
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