Part 13 - Level 6, quite conveniently a level where the map is useless. Lots of little gimmicks to figure out, so paying for clues in the nearby town will help a bit. Luckily batrobe keese drop refills.
#16
Posted 17 November 2013 - 08:23 AM
#22
Posted 01 December 2013 - 12:10 AM
Part 19 - Level 8, where the music and room layouts match the fortress name.
Part 20 - Kind of easy to forget where to go after level 8, though someone does give a clue about where to go. Into the mountains full of falling rocks. Feather is handy once again. Make sure to bring lots of money and super bombs to find the various goods here. And yes, we finally get an item that is way overdue to get...
#23
Posted 02 December 2013 - 03:57 PM
Part 21 - Into the Hurricane Cave. Another fairly short mini level, good for some extra money. You get a maze hint at the end of the cave to get to level 9, which is going to be rather interesting to go through.
Edited by pixcalibur, 02 December 2013 - 03:57 PM.
#25
Posted 06 December 2013 - 02:03 AM
That level 9 is insane. Then to rub it in your face, the item you've been dying to get since the start of that nightmare isn't gotten until almost the end of the dungeon.
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