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transition between to dmap palettes?


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#1 EnnonFenom

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Posted 27 May 2007 - 05:47 PM

Ok I got two dmaps That have two different palettes, one is my overworld and the second one is my forest of gloom which I am using the forest palette (from DoR set) which is darker than ow regular. Now my problem is when you go through the entrance it warps you to the forest dmap and its ok that way because you are going into a house. But the exit I made to look like it is on the same dmap map as the overworld dmap but its not, so I set up dwarps when you first enter and the on the other map I did the same but on the other side so it warps you properly between the dmaps. but the palettes have a pause between changes so it looks bad, and you can tell your changing dmaps.

my question is, how would I set it up were the palettes already look right with out changing the whole darn dmaps?

#2 NoeL

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Posted 28 May 2007 - 03:28 AM

... so... the forest is in a house? icon_confused2.gif

So... you want to have a regular scrolling warp between two areas with different dmaps and different palettes, but you want it to look like it's a single dmap with just 1 palette.

So what you're getting is, scrolling onto the other screen, hitting a direct warp, which insta-warps you to the other dmap, and the whole palette changes all at once and is very noticeable you're in a different area, correct?

Hmm... my only suggestion is to take the most common OW palette and slot it into the forest's palette somewhere (might have to use cset 9 and get rid of any "black" enemies within the forest), and build the exit (transitional) screen ENTIRELY out of csets 0,1 and 5-9 (only colours that are common between both palettes).

So, you'll need:

* OW cset2 copied to forest cset9 (I'm assuming cset 2 is the grass, dirt, trees, etc.).
* A screen built with ONLY forest cset9 (use layers and global csets if you want more colour).
* A REPLICA of that screen built with OW cset 2, rather than 9 (use tools>set colour>full screen (or something like that)).
* Direct insta-warps as you see fit to flick between screens/dmaps.
* NO enemies that use cset 9 within the forest.
* NO items that are coloured with cset 9 (this should never be done anyway, unless you want your items to change colours relative to the dmap... like a sword that glows blue when orcs are around... actually that's not a bad idea)

... I think that should make a flawless transition. Have to sacrifice a cset for that dmap... unless you make THREE dmaps/palettes (forest, OW, and a transitional palette that has a mix of both areas...).

So if you can live without cset 9 you can just use the 2 dmaps, but if you need it then I'd suggest making a transitional palette.

#3 EnnonFenom

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Posted 28 May 2007 - 11:30 AM

QUOTE(NoeL @ May 28 2007, 01:28 AM) View Post

... so... the forest is in a house? icon_confused2.gif


icon_xd.gif I knew I wasn't very clear sorry, but no The forest is not in a house, OK I am one my overworld and there is a house that I go in but the door lock behind me so I have to find another way out, which leads me to an set of stairs that brings me to the forest. All of that works fine. But what My problem is going from this screen: IPB Image

to this screen:

IPB Image

But I think I figured it out, With out being as complicated as your way, its called side warp!

#4 Sacred Nym

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Posted 28 May 2007 - 05:58 PM

... I'm still lost on what the problem is...

#5 EnnonFenom

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Posted 28 May 2007 - 10:22 PM

ok screen one: IPB Image is forest palette for the dmap which is dmap 29, right. Then I go through the tree trunk to a screen one dmap 29 still forest palette that has insta warps so that it warps me to screen two, right.

screen two: IPB Image which is ow regular palette, right.

so when I first step onto the screen in dmap 29 it still is forest palette then it insta warps me to dmap 0 which is ow regular. So it causes a flash from dark to light(the palette transition) So I pretty much figured it out, and by using sidewarp so before I even see the next screen I am already on the right dmap so, I don't get the funky palette flash. But Thanks for the effort on trying to help icon_wink.gif

#6 Sacred Nym

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Posted 28 May 2007 - 11:10 PM

Just plain insta-warp? I would give it a transition like Insta-Warp w/ Opening Screen. That way you shouldn't see the change in pallettes.

#7 EnnonFenom

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Posted 28 May 2007 - 11:28 PM

I tried that I didn't care for the results so I will stick to the side warp.

#8 Sacred Nym

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Posted 28 May 2007 - 11:31 PM

Oh you mean a scrolling warp?

The Pallette fading is unavoidable in that case, unless the fade out happens after the scroll that's a problem.

#9 EnnonFenom

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Posted 28 May 2007 - 11:44 PM

scrolling warp was just the same garbage as insta. I am using side warp with insta black out to fix the problem. I get the least bit of garble or problems that way!

#10 Joe123

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Posted 31 May 2007 - 06:36 AM

Scrolling warp and insta-warp are both attributes that you apply to the side warp ¬_¬. You want to use a side warp with a scrolling warp type.

#11 NoeL

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Posted 31 May 2007 - 10:17 PM

A side warp with insta blackout... so you hit the edge, black out, reappear on the next screen... THAT was your problem!? Geez, something as simple as a regular warp, I thought you wanted to change csets WITHOUT the fade/blackout, just like a regular screen-to-screen warp.

#12 EnnonFenom

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Posted 31 May 2007 - 11:46 PM

Well that is what I wanted, but the simple fade to black solved my palette transition problem, with out being to complicated!

And really what the problem was, I copied this screen:
IPB Image(ow - palette) to the dmap with (10 - forest palette)
So that when I walked on the the next screen I could Tile warp insta, which cause the screen above to flicker through the two palettes. So too fix it I used side warps with black out, because all of the other side warps effects were kinda choppy at best! I hope that has clarified the problem I WAS having.

#13 NoeL

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Posted 31 May 2007 - 11:59 PM

Yeah that's cool. I just assumed you were already using a side warp, since that's the logical choice. If you DID want to get rid of the black out though, my method would work... though it's a bit complex.

#14 EnnonFenom

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Posted 01 June 2007 - 12:08 AM

QUOTE(NoeL @ May 31 2007, 09:59 PM) View Post

Yeah that's cool. I just assumed you were already using a side warp, since that's the logical choice. If you DID want to get rid of the black out though, my method would work... though it's a bit complex.


Yeah, I know but I have a.d.d. And Would get lost cause of it, and I wanna at least get one completed quest under my belt, then star trying to figure out the stuff I yet to under stand! Thanks though! icon_smile.gif


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