How do walk attributes 1 and 2 affect walking enemy's behavior? How "Big" are enemy animations labeled "Big" (e.g. 4-frame 8-dir. Big)? Can enemy animation types and enemy behavior types be interchanged without causing graphical issues during actual play? I couldn't find any of this info on the wiki.
15 replies to this topic
Also tagged with one or more of these keywords: Freeform Dungeons, DMap, Map, NPC
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