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DoR LttP Firebird Mountains Water Ground

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#1 Reflectionist

Reflectionist

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Posted 26 March 2018 - 07:50 AM

Hey, ZQuesters.

I don't really know how to explain what I'm trying to do, but I'm needing help with some tiles for DoR-H.

First off, I'm trying to help give my quest a distinct aesthetic similar to Firebird. I'm basically doing everything I can to help the water, shallow water, ground transitions, and mountains flow together simply and seamlessly, without sacrificing DoR's aesthetic. Leaning more toward LttP than anything else. More consistent with the mountains at the Eastern Palace in LttP.

Like this: https://drive.google...ew?usp=drivesdk

(Sorry for the phone pics, I don't have internet right now so I'm on my phone. Yes, those borders are from Firebird. There are some ATROCIOUS tile errors with this area in LttP, but I don't have those in my example, thanks to Firebird. See where I'm getting?)

There's a mountain tile missing that I need.

https://drive.google...ew?usp=drivesdk

The other thing I'm wondering is if someone may have the Minish Cap Waterfall tiles displaced according to the LttP simple mountains. See how the waterfall is flush with the top of the uppermost cliff face? It should be down a few pixels, right?

https://drive.google...ew?usp=drivesdk

In either case, I can NEVER get Minish Cap waterfalls to look right (because of how they're used IN Minish Cap).

And the other thing is that I have downloaded an am VERY impressed with the Relational Mode Minish Cap Water and Ice, but it looks like complete Greek for someone who has no interest in relational drawing (I know, its faster... I just like putting tiles down by hand and thinking about how many tiles I need to prevent collision misaligns of any less than a full tile.)

Does anyone have the full collection of Minish Cap Water and Ice in a more noob friendly layout? I honestly don't mind layering and am already cutting down DoR-H for redundancies. I already recolored the LttP shallow water to blend with Minish Cap's deeper water. It looks Pro.

As always, thank you all for the help. I'm okay editing tiles with transparency and overlaying, but there's a couple of things I still need help with. Again, sorry about the phone snaps, it just takes so long to do many screenshots from PC->USB->Google Drive.

Edited by Reflectionist, 26 March 2018 - 07:58 AM.

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#2 Lüt

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Posted 26 March 2018 - 09:02 AM

The relational mode setup actually does make an unexpected amount of sense when you break it down.

 

The problem is, it uses rows of varying lengths, so when you take a series of rows that aren't 4 tiles wide and string them together into a 4-tiles-wide series of rows, it looks rather chaotic.

 

I've been meaning to do a visual breakdown of the mode for a while now, but this is the first time I've seen any kind of request for it, so in the mean time, let's try a quick fix.

 

Open your combo index and go to the relational setups:

 

relmode-mcwater-owld-rearrange-1.png

 

Copy the numbered combos into new rows of 4 combos, as such:

 

relmode-mcwater-owld-rearrange-2.png

 

That'll get you the basic object setup a lot of other tilesets use:

 

relmode-mcwater-owld-rearrange-3.png

 

Works for any relational tile pack, or dungeon carving pack for that matter.

 

As for the fine-tuning stuff, well, you'll still have to do a bit of digging through the combos. Fortunately, the top 4x4 grid of the relational mode setup accounts for all your inner corners, so at least that's neatly contained. Then the rest are scattered throughout the mode, so... have fun with that.

 

Regarding displacing MC waterfall tiles, you can perhaps do this rather easily yourself. In the ZQ tile pages, you can select a tile, hold alt, then press the arrow keys to shift it in any direction. You can also select a large group of tiles and shift them all at once. The only restriction to shifting groups of tiles is that every tile in the group must be the same bit depth - either 4-bit or 8-bit. And more than that, you can shift filled tiles onto blank tiles. I do this sometimes as a way to cut tiles into smaller pieces. So you might be able to select the entire MC waterfall tile collection and shift it to wherever you want it, all at once.


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