ywkls's shot I really didn't like. You can see color clashing with the rocks on the left side and some layer issues with the grass borders, the entire screen is square and unnatural, and it's just empty.
I spotted some issues at the last second after the shot had been submitted.
I attempted to replace that shot, but for whatever reason the original seems to be what was shown here.
So, I'm aware that those things exist.
As for the shot being empty, it's meant to be basically the same as the way the entrance to the Tail Cave looks in LA.
Finally, you are wasting Pure GB's greatest selling point: it's unique approach to elevation. Add some elevation in here! Why not have the building and the statues on a plateau, with a staircase leading up to it?
This isn't the Pure GB Tileset.
It's the Super GameBoy Tileset by Hero of Fire.
As for whether changes in elevation would improve the screen, I feel that's a matter of opinion.
My goal was to have it be recognizable but different.
Don't just translate Link's Awakening's original screen: reimagine it! Throw creativity at it until it's stuffed to the brim with creativity! Take risks! Put your own spin on things! Even if the creativity makes it bad, bad is always better than boring when it comes to screen design, cause at least you'll remember it!
So, as it happens I have done more original variations on existing LA screens in other places.
I plan to submit some of them to future contests.
The work I did with this screen is one of the things that inspired me to create those.
It was the motivation for expanding and adding details to those areas.
When I compare how this looks now to how it appeared in the tileset I was working with when I started this quest; it's definitely better.