Link sprites is wrong!
#1
Posted 15 September 2007 - 03:21 AM
#2
Posted 15 September 2007 - 07:06 AM
#3
Posted 15 September 2007 - 07:16 AM
#4
Posted 15 September 2007 - 07:32 AM
#5
Posted 15 September 2007 - 08:17 AM
#6
Posted 15 September 2007 - 12:11 PM
Unless the enemy editor can make expanded enemies, as well, big Link isn't a good idea in a quest...
But if you plan keeping him, ...
what version of ZC are you using?
#7
Posted 15 September 2007 - 01:12 PM
Link is'nt really that big, but he uses a bit more than one tile... So he won't tower over anything... I'll whip up some screens.
http://i4.photobucke...allepus/Hmm.jpg
DO NOT:
1Care about the screen design... only a test.
2Bother me with saying that I can't use that Link...
Edited by Migokalle, 15 September 2007 - 01:27 PM.
#8
Posted 15 September 2007 - 01:20 PM
#9
Posted 15 September 2007 - 01:28 PM
#10
Posted 15 September 2007 - 01:33 PM
#11
Posted 17 September 2007 - 11:15 AM
That looks like you're testing with Classic...
What tileset are you intending to use, and how many tilesets have you tried using?
#12
Posted 17 September 2007 - 12:08 PM
Working Sets: DoR, PTUX, Orgins (NOT Orgin by DarkFlameWolf) and more. I think there may be a rule that's not(or are) checked, which messes up the tiles... I've tried the most obvious ones...
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