ZC 2.50.1 RC3
#16
Posted 27 August 2014 - 10:26 AM
- Avaro likes this
#17
Posted 27 August 2014 - 04:46 PM
There's been a change in the Mac build process; it should work as far back as 10.4 now. Let me know if it doesn't or if there are undesirable side effects.
Is that built using XCode, with PPC/Intel fat binary enabled, or Intel-only enabled?
#18
Posted 27 August 2014 - 06:27 PM
#19
Posted 27 August 2014 - 07:17 PM
Why is this not a quest rule by now?* Peahats are invincible while moving again.
.. probably because that would turn it into a glorified keese.
#20
Posted 27 August 2014 - 09:16 PM
I'd be happy to test PPC builds, if you have no other [ better ] candidates.Still Intel-only. I might see if I can get PPC working again at some point, but I have no way of testing it myself.
Honestly, 10.4 (Intel) isn't something you need to worry about, as most Intel systems are running 10.5, or higher; 10.4 is a major consideration for PPC though, as it is often the latest OS build that those systems support, or can run without serious problems, and if you're compiling with XCode, you should have a fat binary option.
I trust that 'Clocks Affect Peahats' is still a quest rule / enemy option / something in RC3?
Edited by ZoriaRPG, 27 August 2014 - 09:18 PM.
#21
Posted 27 August 2014 - 11:20 PM
Pinning this thread like a tail on a donkey.
- nicklegends likes this
#22
Posted 28 August 2014 - 08:16 AM
I have personally noticed some spotty performance issues compared to 2.5.0 and the other two release candidates. Just occasional slowdown. I tend to run ZC on just one CPU core, however. I have a middle-end gaming rig that should be more than enough to keep up.
#23
Posted 28 August 2014 - 08:19 AM
Actually I did see one little weird thing. When I started this quest, it transitioned very oddly from the quest selection screen into the intro of the quest. I've never seen that before. Give it a try. I just want to see public opinions on this before I do anything like believe it's a bug.
Also, why is there no "Favorite" shortcut to the "What Link's Here" in the Tools -> Quest Reports area? It's extremely useful, and definitely something that should be placed there.
#24
Posted 28 August 2014 - 09:24 AM
Yes. It just works correctly now.I trust that 'Clocks Affect Peahats' is still a quest rule / enemy option / something in RC3?
More an artifact. It's changing the palette, recentering the screen, and turning the lights off all at once, and it's slow to update afterward. Not really a problem, but it would certainly be better if it didn't do that.Actually I did see one little weird thing. When I started this quest, it transitioned very oddly from the quest selection screen into the intro of the quest. I've never seen that before. Give it a try. I just want to see public opinions on this before I do anything like believe it's a bug.
#25
Posted 28 August 2014 - 05:26 PM
Sometimes Trap enemies give me a slight frame hiccup as they spawn, which clears up after half a second or so but it's noticable. Is the game doing any wonky things to spawn traps? O-o
#26
Posted 29 August 2014 - 10:39 AM
#27
Posted 29 August 2014 - 01:58 PM
I just checked Shardstorm quickly and saw that for the next build, the "Bow and Arrow" and "Letter or Potion" will not be equipment items anymore. As curiosity, what has been the exact trouble with these, since I remember for ages that when clicking the question mark, it would say that it wasn't advisable to use them in a quest?
#28
Posted 29 August 2014 - 02:07 PM
#29
Posted 29 August 2014 - 03:54 PM
#30
Posted 29 August 2014 - 07:12 PM
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