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8-bit Tileset based of BSZelda


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#1 Redmage777

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Posted 31 January 2024 - 12:52 PM

I wanted to share something I've been bit-by-bit for a few years (Almost a decade!) now.  For now I just want to make this project known and get some feedback.

 

  BVJ40K.jpg k5me3q.jpg UuXX3D.jpg

 

Features:

Extensive use of 8-bit color. A broad spectrum of tints, tones, and tertiary colors to add details to sprites.

This also allows for Overworld and Dungeon tiles to now have subtle texturing.

Newer versions of ZC have finally allowed bigger enemy sprites to be used!

 

Immediate Goals:

Clean up and polish more tiles.

Get Defaul 1st Quest fully working.

Import big Link sprite options.

 

A couple of working titles I have in mind are NeoBS and BeyondBS...  Yet part of me questions if this qualifies as a "BS" Tileset given how heavily modified it is.

I welcome any feedback or questions...


Edited by Redmage777, 31 January 2024 - 06:03 PM.

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#2 BigJoe

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Posted 01 February 2024 - 03:51 PM

from a certain distance it looks like there are pingases in the grass but up close it looks more intelligible. not bad.



#3 Yuuki

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Posted 04 March 2024 - 03:08 AM

Yeah and I think it would look even nicer uploaded as PNG.



#4 Redmage777

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Posted 04 March 2024 - 07:58 AM

I forgot all about that, at the time the website kept rejecting my images.  I tried different formats,  and Jpg finally worked.  I'm pretty sure that it was some kind of error at the time...

I'll do you one better:

https://www.purezc.n...projects&id=604


Edited by Redmage777, 04 March 2024 - 08:48 AM.

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#5 BigJoe

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Posted 07 March 2024 - 01:18 PM

kTOJGJK.png
Theres some kind of collision bug with two or more tile enemies. but other than that nice job. v impressive


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