My first quest is more along the lines of an experiment to help teach myself the usage of ZQ. I already have an idea for a much larger and more complex quest, but with my current (lack of) knowledge and skills it is well beyond me.
So for my first quest I will follow the standard story with a smaller and simpler overworld map:
Where I have marked 'town' (the black square) is where Link will start - although whether within the town or just outside it I have not yet determined. There will be islands amongst the ocean waves, so the dungeon marked in the sea will not be quite as hard to reach - nor the areas marked water as beyond exploration - as at first might seem the case. The current positions of the rivers will almost certainly change their courses, although by no more than a quarter screen length in any direction along their journey to the sea from the mountains or inland lake. Transition areas are just that: those between fields and swamps will have traits / tiles of each, as will those between graveyards and desert, etc. I placed each dungeon in a different type of environment so as to set a definite theme for each.
I will be using ZQ from the most recent / stable version of 2.10 currently out (2.10.2, as found in the link below). However, if by some miracle a stable 2.5 comes out before I am too far into building the quest, I will likely change over to it.
http://www.armageddo...mp;postcount=95
In regards to the tile-set I will use for this quest: Others have suggested classic and BS for simplicity's sake, as there is not a lot of variety to confuse those still new to quest design. Still others have suggested BS or DoR due to the visual appeal of the final result. Having looked over several replies from others in regards to this, I have chosen first DoR, then classic, then BS. I think for now that I will stick with BS. It is not as complex as the DoR tile-set while still being more appealing in appearance than the classic tile-set. As I have stated already, I intend to one day create a far vaster and more complex quest. For that quest I will likely use the DoR tileset, but until I am familiar with quest design, I wish to keep the complexities of the design process on the low side. I again thank everyone who has offered suggestions and reasons for considering various tile-sets.
I've not yet decided on a name for this quest, as I only began working on it recently, but I am hopeful that along the path of creation some idea of a name will occur to me. I am not planning much in the way of fancy combos, as the point of this first quest is mostly familiarizing myself with the tool for a more complex and larger later quest, but I may make use of simple and a few not so simple combos at some point in the creation of this first quest.
I thank you in advance for any advice, suggestions, etc.
Nyeshest
Edited by Nyeshet, 21 February 2008 - 10:41 PM.