EZGBZ 2.5 tileset
#16
Posted 13 February 2012 - 08:57 PM
#17
Posted 13 February 2012 - 10:43 PM
That's cool
Please provide more content in your posts in the future. Just saying "that's cool" is substanceless posting, even if you do think that it is cool.
Anyway, this might be a nice minor revision to the set, but I've been pondering on tackling a GB Tileset project myself, because the big thing that bothers me about the selection we have is that the palettes are incorrect in a sense- rather than ripping them from a GBA emulator, it'd be really nice if we had the palettes with the colors of the GBC instead. The reason for this, you see, is because the colors for the games were designed to be seen on the GBC, and are annoyingly bright on a GBA.
#18
Posted 14 February 2012 - 12:22 PM
- Lüt likes this
#19
Posted 14 February 2012 - 10:17 PM
The updated new items screen (minus the arrow ammo which is on another page):
These enemy tiles are in the CSet for the Bombchu. I wanted to know what you thought of their design:
Thanks to Ica44, I was able to get these tiles done:
I haven't added anything else yet, but I was planning on including Akkabus' expansion pack tiles so that this will be a complete tileset.
Edit: Here are the same images on ImageShack:
Edited by Lightwulf, 11 May 2012 - 06:21 PM.
#20
Posted 14 February 2012 - 10:38 PM
To quote the post above yours...
Anyways, looks pretty good Lightwulf, but if I can make a suggestion, if the pics are below the image size limits of 600x600, could you post the full-size ones instead of previews that link to a site that has the full-size image? Otherwise, it's kind of annoying having to open each link in a new tab...
#21
Posted 14 February 2012 - 10:45 PM
Anyways, looks pretty good Lightwulf, but if I can make a suggestion, if the pics are below the image size limits of 600x600, could you post the full-size ones instead of previews that link to a site that has the full-size image? Otherwise, it's kind of annoying having to open each link in a new tab...
Thanks!
You know, it kind of irks me. My fileshare site shrinks the photos if they're above 200 or 210 pixels wide. I haven't yet found an option to make it full size. I only noticed it when I made a support bar for my quest; that's why I had to make it shorter than other people's support bars.
I'll see what I can do, but I may be stuck with shrunken screenshots.
#22
Posted 14 February 2012 - 10:47 PM
It's fine...just copy the link address, or upload to Imageshack. it's a lot better.
#23
Posted 14 February 2012 - 10:48 PM
#24
Posted 15 February 2012 - 12:12 AM
#25
Posted 15 February 2012 - 09:32 AM
#26
Posted 15 February 2012 - 05:14 PM
I'm sure I can fix that, though; I just have to figure out which tall grass tiles go with which cut grass tiles.
#27
Posted 15 February 2012 - 07:26 PM
#28
Posted 20 February 2012 - 09:42 PM
#29
Posted 25 February 2012 - 02:38 AM
However, the "charge" sprites threw me for a bit (for charging the sword). I checked Spriters Resource to see what tiles they had for LA and the Oracle games. It looked like Link's regular walking sprites with the sword in front.
Do you think I should stick with that or make it actually look like his arm is forward?
#30
Posted 27 February 2012 - 08:09 AM
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