Jump to content

Photo

Link Tile Modification


  • Please log in to reply
2 replies to this topic

#1 Cukeman

Cukeman

    "Tra la la, look for Sahasrahla. ... ... ..."

  • Banned
  • Location:Hyrule/USA

Posted 21 October 2011 - 04:01 PM

I know how to change Link's tiles by picking up a shield, but what if I wanted to
make an item that cycled Link's tile modifications?

For example, say I have separate tile pages for the red, green and blue tunics.

Link could pick up a shield, and his tiles would change from red to green to blue
to red to green to blue over and over again as long as he had the item.

Possible?

#2 MoscowModder

MoscowModder

    Sometimes lurking. Rarely posting.

  • Members
  • Location:Wisconsin

Posted 21 October 2011 - 04:56 PM

No, but you could make a script to give Link different items every few frames. I could probably do that... but you could also probably change Link's CSets more easily (using ring-type items). For example, make a global script that does this:
CODE
Psuedocode:
If Link has item [shield]
  repeat forever
   If Link has item [ring #1]
     give Link item [ring #2]
     take away item [ring #1]
   etc...
   wait for X frames

Edited by MoscowModder, 21 October 2011 - 04:57 PM.


#3 Cukeman

Cukeman

    "Tra la la, look for Sahasrahla. ... ... ..."

  • Banned
  • Location:Hyrule/USA

Posted 21 October 2011 - 09:09 PM

I don't think using rings would work, because rings have a limit of 3 CSets I believe.
I'll look into how many tile-mod-objects I would need to pull this off....

Edited by Cukeman, 21 October 2011 - 09:11 PM.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users