I know how to change Link's tiles by picking up a shield, but what if I wanted to
make an item that cycled Link's tile modifications?
For example, say I have separate tile pages for the red, green and blue tunics.
Link could pick up a shield, and his tiles would change from red to green to blue
to red to green to blue over and over again as long as he had the item.
Possible?
Link Tile Modification
Started by
Cukeman
, Oct 21 2011 04:01 PM
2 replies to this topic
#1
Posted 21 October 2011 - 04:01 PM
#2
Posted 21 October 2011 - 04:56 PM
No, but you could make a script to give Link different items every few frames. I could probably do that... but you could also probably change Link's CSets more easily (using ring-type items). For example, make a global script that does this:
CODE
Psuedocode:
If Link has item [shield]
repeat forever
If Link has item [ring #1]
give Link item [ring #2]
take away item [ring #1]
etc...
wait for X frames
If Link has item [shield]
repeat forever
If Link has item [ring #1]
give Link item [ring #2]
take away item [ring #1]
etc...
wait for X frames
Edited by MoscowModder, 21 October 2011 - 04:57 PM.
#3
Posted 21 October 2011 - 09:09 PM
I don't think using rings would work, because rings have a limit of 3 CSets I believe.
I'll look into how many tile-mod-objects I would need to pull this off....
I'll look into how many tile-mod-objects I would need to pull this off....
Edited by Cukeman, 21 October 2011 - 09:11 PM.
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