I'm looking for a script I can apply to tiles or flags which will let the Rocs feather jump above a certain tile even if it's layered on layer 4+. This way when I jump with the rocs feather I wont go behind tree tops and such. It looks really messy when you do jump under tree tops. I have a ton of layered trees I'd like link to walk behind, but not jump behind. Instead walk behind, but jump over the tree top as if it was layered on layers 1-3. I also have some dungeon barriers with the top part layered on layer 4 I'd like to apply this to.
Layer behind Rocs feather on layers 4+
Started by
Omega
, Sep 27 2011 02:46 PM
2 replies to this topic
#1
Posted 27 September 2011 - 02:46 PM
#2
Posted 27 September 2011 - 02:57 PM
I wouldn't recommend a script where you ALWAYS jump over layer 4.
Let's say that you are south of a tree. You jump and are always drawn in front of it. Great.
Now lets say you are north of the tree, and the tree is on a higher layer so that Link is "behind the tree".
Now when Link jumps, he pops in FRONT of the tree. WEIRD.
In my quest, trees are 2 tiles high. The bottom tile is unwalkable, and the top tile is on Layer 3.
My Jumping Sprite Layer Threshold is set to 16 (located in Init Data) .
No matter whether I am North or South of the tree, Link's jumping always looks correct.
Now, if I want to make a really tall tree, any tiles above the second tile I will place on a Layer higher than 3,
so that Link will never be drawn above it.
I really don't recommend the script you are asking for unless it is conditional.
By that I mean, it would only work if Link was standing in certain places on your screen.
EDIT: I misread your post. You are asking for something a little different than I had thought at first.
EDIT 2: If you set your Jumping Sprite Layer Threshold to 0, Link will always appear above Layer 3 when he jumps,
but under it when he walks. Not sure if you ever need Link to jump under Layer 3 in your quest
Let's say that you are south of a tree. You jump and are always drawn in front of it. Great.
Now lets say you are north of the tree, and the tree is on a higher layer so that Link is "behind the tree".
Now when Link jumps, he pops in FRONT of the tree. WEIRD.
In my quest, trees are 2 tiles high. The bottom tile is unwalkable, and the top tile is on Layer 3.
My Jumping Sprite Layer Threshold is set to 16 (located in Init Data) .
No matter whether I am North or South of the tree, Link's jumping always looks correct.
Now, if I want to make a really tall tree, any tiles above the second tile I will place on a Layer higher than 3,
so that Link will never be drawn above it.
I really don't recommend the script you are asking for unless it is conditional.
By that I mean, it would only work if Link was standing in certain places on your screen.
EDIT: I misread your post. You are asking for something a little different than I had thought at first.
EDIT 2: If you set your Jumping Sprite Layer Threshold to 0, Link will always appear above Layer 3 when he jumps,
but under it when he walks. Not sure if you ever need Link to jump under Layer 3 in your quest
Edited by Cukeman, 27 September 2011 - 03:01 PM.
#3
Posted 27 September 2011 - 03:55 PM
Putting the sprite layer threshold to 0 actually did what I needed a script to do. So now I don't need a script. I am fine with link jumping over the top if hes under. I just wanted Link to jump over the top and bottom if hes in front of trees. Because it looked very odd otherwise. Thanks for this info, it works very good.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users