I like what Nathaniel said to me in an IRC query:
QUOTE
Nathaniel: Well, as a set of guidelines really. What to look for when beta testing, and that all are good to watch for.
This is just a set of guide lines really, so not to the point.From what I've seen the last few weeks, a bunch of people have been submitting an updated version of the same quest fixing errors. Theres nothing wrong with new versions, but it just seems like he or she doesn't have a beta tester helping out, or he/she is hastely submitting the quest and finding errors later and then fixing it over and over again.
If you need a beta tester, don't be afraid to ask on the forums. People should always solicit there beta testing services.
I don't think I really need to tell people how to beta test, although I like what Nathaniel pointed out to me.
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Nathaniel: Not just all the little stuff, but looking at patterns and themes too.
Nathaniel: And even commenting on the overall balance of difficulty.
Nathaniel: Some obvious little things would be slashing every bush you find, trying to enter from one screen to another in multiple ways so as to see if you could get stuck, checking to see if moving from one screen to another shows any graphical anomalies, such as half a tree showing up.
Nathaniel: And even commenting on the overall balance of difficulty.
Nathaniel: Some obvious little things would be slashing every bush you find, trying to enter from one screen to another in multiple ways so as to see if you could get stuck, checking to see if moving from one screen to another shows any graphical anomalies, such as half a tree showing up.