One of the many additions in TLOZ Expanded is the expansion of the Blin enemy type. Gone are the days of Moblins and only Moblins. There are also Bokoblins, Bulblins, and Hinoxen to fight.
Bokoblins are fast but weak cannon fodder that swarm you, diverting your attention away from the Moblins, allowing them to take you out.
Bulblins are Bokoblins with bows.
Hinoxen are bosses in the overworld that throw bombs.
But here's the problem, the Bulblins and Hinoxen won't do their jobs. They just walk around, similar to a Bokoblin, completely disregarding the fact that I gave them weapons and a 4-frame 4-dir + firing animation cycle.
I classified them as walking enemies, not projectile shooters, simply because if they are classified as projectile shooters, they stay in one location and fire at you, almost like a turret.
How I coded them is similar to how the Moblins are coded. They are supposed to walk around and fire at you, but they don't for some reason.
How do I fix this?