Oh, ComboX() and ComboY() are in std.zh. You probably aren't importing it. The code looks fine.
Huh, I'm not sure why that wouldn't just work. Do you have the "Old-Style Warp Detection" quest rule enabled, maybe? It's in the combo rules.
Yeah, that was it, I was trying to import it by itself. It compiles fine with std.zh. I think I'm going to stick with the X,Y method after all though, cause the combo position doesn't seem to work quite as well. I shows Link for one frame on the warp, then he falls into that position. But since the X, Y one works, I can use that.
As for the rule, old-style warp detection is off, but I'm using 8-way movement so I'm not sure if that matters. I'd like to use 8-way movement, but if I have to go back to 4, I can, since I'd rather have warps always work without too much trouble. EDIT: Hm, the rule doesn't seem to matter either way, with either movement type. I'm currently testing some stuff, so I might figure it out, lol