I want to emulate the original behavior in LOZ where if you killed the ghini that spawned on screen all the Ghinis spawned from graves will die. Is there a way to do this?
Grave Ghinis don't die?
#1
Posted 26 March 2024 - 06:25 PM
#2
Posted 26 March 2024 - 07:54 PM
I just scripted something that does this the other day, but it's pretty tied into the stuff I'm using with ghost.zh. I'll see if I can set it up to be a NPC script though!
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#3
Posted 26 March 2024 - 08:04 PM
Can't you just check first enemy is ringleader on the screen? That should do the trick.
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#4
Posted 26 March 2024 - 08:07 PM
Can't you just check first enemy is ringleader on the screen? That should do the trick.
that actually makes more sense than me trying to make a convoluted script that isn't compiling
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#5
Posted 26 March 2024 - 08:11 PM
Thankyou! I was able to get what i needed working with ringleaders.
Didn't know that was a thing.
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#6
Posted 27 March 2024 - 04:12 PM
One last question, is there a way to trigger the graves spawn effect on a timer.
#7
Posted 27 March 2024 - 10:54 PM
One last question, is there a way to trigger the graves spawn effect on a timer.
Try using the Triggers tab, and set the `Timer:` field and the `->ComboType Effects` checkbox
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#8
Posted 27 March 2024 - 11:51 PM
Try using the Triggers tab, and set the `Timer:` field and the `->ComboType Effects` checkbox
That did the trick thank you! My custom boss is complete!
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