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Grave Ghinis don't die?


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#1 Jambu

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Posted 26 March 2024 - 06:25 PM

I want to emulate the original behavior in LOZ where if you killed the ghini that spawned on screen all the Ghinis spawned from graves will die. Is there a way to do this?



#2 Taco Chopper

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Posted 26 March 2024 - 07:54 PM

I just scripted something that does this the other day, but it's pretty tied into the stuff I'm using with ghost.zh. I'll see if I can set it up to be a NPC script though!


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#3 Russ

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Posted 26 March 2024 - 08:04 PM

Can't you just check first enemy is ringleader on the screen? That should do the trick.


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#4 Taco Chopper

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Posted 26 March 2024 - 08:07 PM

Can't you just check first enemy is ringleader on the screen? That should do the trick.

that actually makes more sense than me trying to make a convoluted script that isn't compiling


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#5 Jambu

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Posted 26 March 2024 - 08:11 PM

Thankyou! I was able to get what i needed working with ringleaders.

Didn't know that was a thing.


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#6 Jambu

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Posted 27 March 2024 - 04:12 PM

One last question, is there a way to trigger the graves spawn effect on a timer.



#7 Emily

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Posted 27 March 2024 - 10:54 PM

One last question, is there a way to trigger the graves spawn effect on a timer.

Try using the Triggers tab, and set the `Timer:` field and the `->ComboType Effects` checkbox


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#8 Jambu

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Posted 27 March 2024 - 11:51 PM

Try using the Triggers tab, and set the `Timer:` field and the `->ComboType Effects` checkbox

That did the trick thank you! My custom boss is complete!


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