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I have come to a bit of an impass. I'm scripting every enemy in my game from scratch, and... I'm not exactly sure what direction to go with the Peahat. As in, I can code things just fine, but I'm not sure what to make them do.
I have a couple of details thought up that are definitely going to be added;
* 360-degree movement instead of 8-direction movement. This is DEFINITELY a given.
* Their trademark tactic of flying out of reach, and landing to rest periodically.
* Some weapons will be able to hit them in midair, such as the Slingshot (my game's version of the Bow), though for reduced damage.
But other than that, I'm kind of lost. I want to make them quite distinct from original Peahats, as in, the player can tell right away that these things are different, but I also want to keep them a mundane and common enemy without a truckload of craziness tacked on (which only the uncommon or mid/late game enemies show up with). Some things I'm wondering:
@ How aggressive are they, or not? Do they have an A.I. of any kind?
@ Can they land anywhere? Or just certain areas? And can I pull this off without hurting the gameplay when fighting Peahats are involved?
@ Specifications for resting, taking off again, and taking damage?
@ Anything extra I should consider adding or simply accounting for?
Some things I will NOT be adding:
# Projectile or summoning attacks. Not these Peahats, at least. Later-game variations will have a few, sorta.
# Anything "ridiculous". You should probably know what I mean by this. Goombas in Super Mario Bros. never had rocket launchers.
Some outside input might help re-rail me onto a more stable track here, so bring it all here.
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