A non-euclidean dungeon is one which is built in space with distorted fabric or has more dimensions than usual 3. Something like this:
Anyone find this mind-freak fun?
Edited by Alucard648, 26 November 2016 - 01:11 AM.
Posted 26 November 2016 - 01:03 AM
A non-euclidean dungeon is one which is built in space with distorted fabric or has more dimensions than usual 3. Something like this:
Anyone find this mind-freak fun?
Edited by Alucard648, 26 November 2016 - 01:11 AM.
Posted 26 November 2016 - 02:13 AM
Reverse Stone Tower was amazing. I wish they'd do something like that again in Breath of the Wild.
Posted 26 November 2016 - 04:10 AM
Not entirely sure how you'd pull that off in ZC without making something like the Fairy Forest in the Oracle games, with every room in the dungeon being set up like the Lost Woods. I did have the idea of a dungeon designed like one of those sliding-panel puzzles, with certain rooms that slide parts of the dungeon around, but without scripting, that would take A LOT of DMaps and fiddling with Tile and Side Warps. I mean, it could be done, but it would take forever and need a lot of prior planning to prevent the player trapping themselves. (Well, maybe something like Farore's Wind would fix it, but still...)
Posted 26 November 2016 - 04:46 AM
None of these examples except for the Lost Woods are non-euclidean, though, strictly speaking. The Lost Woods kind of have a Möbius strip topology, thinking of it...
Posted 26 November 2016 - 09:03 PM
Posted 26 November 2016 - 09:26 PM
Only if the boss is MC Escher.
He's my favorite rapper.
Or Cthulhu. His city of R`Lyeh is built in 5 or 6 dimensional space.
Posted 26 November 2016 - 10:29 PM
Or Cthulhu. His city of R`Lyeh is built in 5 or 6 dimensional space.
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