Are you trying to do a Block Puzzle, or are you using item secrets such as Boomerang triggers, etc.?
Noob question
#16
Posted 28 May 2013 - 06:39 PM
#17
Posted 28 May 2013 - 06:56 PM
Use flag 95, otherwise all triggers are revealed at once.
#18
Posted 28 May 2013 - 08:17 PM
Hey, just advice on the dark rooms thing, I believe color #3 (the fourth color) in every dungeon palette becomes visible in CSet 2 (which is what I think HylianGlaceon was trying to say). Using CSet 3 or 4 makes it so it's not visible when everything goes dark.
... At least, that's how it works when you hit the "Dark" button when in the Palette Editor. ZQuest is pre-programmed to make it do that.
Now, the way to avoid using a different CSet is this: go into your level's palette in the Palette Editor and make the last 3 rows (at the bottom of the list) all black. If just one color is seen, that color will show when everything is dark.
- Avaro likes this
#19
Posted 29 May 2013 - 10:01 PM
Is it possible creating a teleport wizzrobe with homing fireballs? I tried it, but no luck.
I managed to complete my first dungeon ever X)
Edited by Air Luigi, 29 May 2013 - 10:02 PM.
#20
Posted 29 May 2013 - 10:27 PM
With the default enemy editor, I don't think so. It could be possible to script however... I think. Yeah, actually, it could be done with scripting. It'd require you give the wizzrobe a weapon nothing else on the screen uses (like a rock), then a script would constantly check for rocks, and if it found one, it'd replace it with a fireball and give it the appropriate angle to move at. I can try scripting it for you, if you want.
#21
Posted 29 May 2013 - 10:46 PM
With the default enemy editor, I don't think so. It could be possible to script however... I think. Yeah, actually, it could be done with scripting. It'd require you give the wizzrobe a weapon nothing else on the screen uses (like a rock), then a script would constantly check for rocks, and if it found one, it'd replace it with a fireball and give it the appropriate angle to move at. I can try scripting it for you, if you want.
Thanks, but it isn't necessary. Simply I was toying with the enemy editor, I modified the wizzrobe and I get dissappointed when I saw that the wizzrobe only throws fireballs in a straight line xD
#22
Posted 30 May 2013 - 05:16 PM
How can I disable totally the sword beams?
#23
Posted 30 May 2013 - 05:27 PM
Just set them to need more hearts than you'll ever have.
#24
Posted 30 May 2013 - 05:51 PM
-Strike
#25
Posted 30 May 2013 - 09:05 PM
You could make a Wizzrobe shoot homing fireballs without scripting if you want to.
-Strike
How?
#26
Posted 30 May 2013 - 09:07 PM
How?
#27
Posted 02 June 2013 - 11:19 AM
-Strike
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