pols voice versus noise
In both the original FDS version and the Japanese re-release on cartridge, Pols Voice is invulnerable to arrows, but instead it's extra-vulnerable to the Famicom's built-in microphone feature. As the NES system lacked this feature, it was instead given a weakness to arrows. Besides this weakness, they can also be defeated the hard way with the sword in all versions of the game. Some support for the Famicom Microphone remains in the NES version, however, as using an emulator with the microphone ability enabled will also work.
thanks to the folks in chat that knew this stuff and provided links. I felt I had to share because surely many other folks don't know much about the original Japanese game. did any developers and/or script writers consider this type of enemy elimination mechanism? can our quests do this? would you want a quest to do this?
Edited by trudatman, 30 June 2013 - 08:03 PM.