New to 2.5...
#1
Posted 02 June 2008 - 08:56 PM
My first question concerns Link's starting position at the beginning of the game. I remember being able to place the green square to do this in 2.10, and that would be where Link was when you started a new game. However, now it seems as if it is ignoring the green square completely and always puts Link in the upper left corner of the upper left screen. Am I missing something stupid here?
My second question concerns warps and this new multiple warping system. I remember long ago in 2.10, when you created a warp to have Link go into a cave for a special item or for a shop, you could place a blue square for his exit point. However, the blue square now seems to be completely absent from all subsequent versions of ZQuest. So how is it now that you specify Link's exit point(s) for caves, item rooms, etc?
Sorry if these seem like stupid and basic questions, but there seems to be very little in the way of beginner's tutorials and guides for version 2.5 out there.
#2
Posted 02 June 2008 - 09:45 PM
Also, welcome to Pure ZC!
#3
Posted 03 June 2008 - 06:10 AM
Any guesses on when the new build would be ready? Or is it more like one of those "it'll come out when it comes out" kind of things?
#4
Posted 03 June 2008 - 07:05 AM
#5
Posted 03 June 2008 - 08:50 AM
#6
Posted 03 June 2008 - 09:53 AM
Shouldn't be too much longer, though. They've had build 798 out for a few weeks now. Plus, the new build has a BUNCH of fixed stuff in it. I'm thinking it should be released any day now...
People said that about 2.5 in December of 2006. With 2.5, never assume anything about release dates.
#7
Posted 04 June 2008 - 10:45 AM
People said that about 2.5 in December of 2006. With 2.5, never assume anything about release dates.
Yeah, 2.5 was promised for Christmas 2006 and there's still no sign of it.
It's best if you prepare yourself so that ZC 2.5 will never be released to avoid disappointment.
#8
Posted 06 June 2008 - 09:42 PM
Just lettin you guys know!
#9
Posted 06 June 2008 - 09:47 PM
#10
Posted 07 June 2008 - 12:39 AM
'tis nice to have a new build though =P
#11
Posted 07 June 2008 - 09:08 AM
And sorry to sound so negative but a new build release does not mean we are any closer to the release of ZC 2.5. It seems that some bugs were fixed, but once again new and worse bugs have born...
#12
Posted 07 June 2008 - 09:46 AM
They miraculously dissapeared last build, but we have them back now.
There's one bug worse in this beta than there was in the last one, and _L_'s fixed it already.
Who said I'm waiting on 2.5 anyway?
The builds are currently stable enough for me to work in at least.
If I run into any bugs now, I report them and they usually get fixed within a month or so.
If 2.5 is released after my quest, I'll be very surprised.
So by the time I'm getting to releasing my project, there'll be a universal, stable platform for it to be played on.
The only problem I see with the betas is that there are too many different versions to really distribute a quest and expect people to play it; especially when there are still some people living in the dark ages on 2.10.
And yes, sometimes fixing bugs produces more bugs. Then you have to fix those ones
Going and testing the program and helping to find bugs (or even learning C++ and getting on the development team yourself) would be more helpful than moaning about how 2.5's never going to be released.
#13
Posted 07 June 2008 - 11:57 AM
No. NO. Don't argue.
Work
Around
The bugs.
You lose far too much for waiting for things to be perfect. Jump on the fine chance that you have now, and build something amazing with it. If you find a game-stopping bug, then build something else that doesn't depend on the features with that bug.
#14
Posted 09 June 2008 - 06:24 AM
But sure, go ahead an build your quests with the builds and release your quests for the builds, see if anyone plays your quests when they get tired of downloading thousands of different ZC betas and builds.
#15
Posted 09 June 2008 - 06:52 AM
Well Joe and ST, I hope that someday when you're building a new huge quest with these new builds, our brilliant developer Mr. _L_ goes and changes something big. Like, for example freeform combos or anything like that and says "oh btw freeform combos created in the earlier builds don't work anymore, you hjave to create them all from scratch again. Sorry but you were warned! K thanx bye!" then let's see how YOU would react...
But sure, go ahead an build your quests with the builds and release your quests for the builds, see if anyone plays your quests when they get tired of downloading thousands of different ZC betas and builds.
Been there, done that, pressed onward.
Unfortunately, I don't build quests for anyone but myself. What little I happen to make, I end up releasing because I'm too lazy to keep it to myself, and end up releasing my vomit-like substancial result of whatever creativity I had to the public.
If something breaks, I fix it. If it no longer works as expected, I find a way around it. If it can't work, then there's always General *****ing, and the "L" key on your keyboard works just fine sir.
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