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Item-2: Shovel
#16
Posted 10 February 2007 - 02:57 PM
#17
Posted 10 February 2007 - 05:38 PM
#18
Posted 10 February 2007 - 06:54 PM
#20
Posted 12 February 2007 - 07:09 AM
I will definitaly use this script if I ever make a quest.
#21
Posted 12 February 2007 - 10:54 AM
I FORGOT TO ADD THE ITEM/ENEMY CREATION ROUTINE!!!
But don't worry, I'm working on that now! However... I need to know how the command "int Rand(int maxvalue)" works....
#22
Posted 12 February 2007 - 03:28 PM
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Oh, I figured out some ways I could actually use this as a useful item in my quest. You know how in LA you had to use a specific item to awaken the flying cucco? (I think that's what you had to do...) Well, instead of using whatever item that was, I could use the shovel to dig up a warp tile in front of the rooster's grave. I don't exactly know how I'm going to make it make sense that there's a warp in front of the grave of a rooster, but I'm working on it.
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#23
Posted 12 February 2007 - 03:34 PM
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As for what awoke the Rooster, that was Magic Powder. You can use this Shovel script as Magic Powder if you modify it a bit....
#24
Posted 13 February 2007 - 06:20 PM
#26
Posted 13 February 2007 - 10:54 PM
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Oh, I think I found a bug with the script... It seems to think that a combo that is partially solid is not solid. So if I have a diagonal mtn tile like in LoZ, it would be able to dig it up.
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#27
Posted 13 February 2007 - 10:57 PM
Then I'll replace the Frog song with the shovel. See? Everything can work itself out.
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Oh, I think I found a bug with the script... It seems to think that a combo that is partially solid is not solid. So if I have a diagonal mtn tile like in LoZ, it would be able to dig it up.
![icon_frown.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_frown.gif)
Ah. >_< I guess I should check for ANY solidity. >_< Well, since I'm working on the item/enemy creation routine, I might as well do that, too.
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#28
Posted 13 February 2007 - 11:08 PM
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#29
Posted 14 February 2007 - 11:04 AM
Ok, cool. I'm sorry for all the trouble you have to go through with this.
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Nah, I asked one of the devs in chat about that, and they mentioned the thing about making all the items into scripts.... So in other words, there's a slim to none chance of my scripts gettings put into ZC officially.
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#30
Posted 04 March 2007 - 09:16 AM
The newest version of the Shovel script is here. It can create items and a few enemies, and you can get it here. It can create the following items and enemies:
-Heart
-Rupee (1)
-Rupee (5)
-Rupee (200) -Rare
-Rope
-Rope 2 -Rare
....And you are welcome to change these values. You may see that I have pre-defined variables. Those were for my test quest, so please, change them for your OWN uses. Also, I set up a special combo that you can dig in to get something other than what the normal ground would give you. No items or enemies from that.... I set up 4 combos, actually. Combo 1 is for making something like Stairs, while 2-4 are for digging up super-special items. I have yet to make code for that because I need to find a way to make that kind of secret one-time only. Get it once, you can't get it again. If you have an idea that doesn't involve the Secret Flags, LET ME KNOW IMMEDIATELY! Thank you.
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