Link's Quest For The Hookshot 2 by Moosh
LQftH2 Version Lunaria.0
I decided to update the quest again in response to Lunaria's rather lengthy review and address most of her complaints. In the process I ended up having a little fun and overhauling a significant portion of the quest, adding a ton of new stuff. The dungeon graphics and layouts are still the same, but there's a ton of new content added. In this update you can expect to see:[/size]I hope this update will be an enjoyable experience for new players and returning players alike.
- New Dungeons: One of the first things I set out to do was replacing the less well received bonus dungeons with more fair ones. Moosh's Ways, Veni Vidi Vici, and Ultimate Test are still in the quest, but have been moved over to a different game setting called Legacy Mode. The same goes for Level 7 Hard Mode. On top of that, there's a completely new bonus dungeon.
- New Bosses: Most of the boss related stuff in this update is small tweaks to old bosses, but there's a couple new ones thrown into the mix.
- New Enemies: Some old dungeons have new enemies in them and some old enemies are returning with scripted tricks up their sleeves.
- Weapons to Surpass Metal Gear: New to this update are seven tier 5 swords. Seven. Tier 5. They're crazy. Each is based on a Zelda Classic let's player or streamer. If you're a returning player eager to see the new content, you can even use a cheat to start the game with a powered down version of one of them. And there's a few new passive items to collect on the side.
- A Whole New World: A new fantastic point of view! No one to tell us no, or where to go, or say we're only dreaming...Ahem, sorry. The overworld in the original version of the quest was complete skippable trash, almost anything would be better. So I took some inspiration from NewJourneysFire's TRIFORCE which apparently took inspiration from me, and redesigned the entire overworld. I also added some caves and a small town to expand on the world's lore a bit. I think this is my best overworld so far.
- Difficulty Modes: To make the quest more accessible to different types of players, I've added different difficulty levels that change enemy damage. You can change difficulty at any time, but the game will keep track of the lowest you've played on.
- Fedora Hunt: There are a few megasecrets (items that do not show up on the subscreen) and easter eggs hidden around. See what you can find...
I mean, this was one of the first quests I ever played back before it got a huge overhaul, but it's a really good quest. Pretty classic overworld, good polish, a healthy mix of vanilla and scripted stuff, and an amazing final dungeon. Has difficulty selection too so it's accessible.
This one I've actually played! I was younger and less jaded then, and I remember being struck by its optional side-areas and dungeons. I remember some but not all of those dungeons now. I feel like there's a couple that I've just repressed all memory of.
Soon it will all come rushing back.