DON'T USE MSPAINT! Paint is terrible for importing to Zelda Classic.
Here: https://graphicsgale...s/download.htmlEven better, the full version of this recently became freeware!
Open up a ZC screenshot in Graphics Gale and you'll see the complete palette, all in order, with each row of the palette being a cset in ZC. If you want to draw a tile that uses cset 2 for example, just use the colours in the third row of the palette. If you're creating a tile and palette from scratch, just create a new 16-colour image, make your palette just as you would with a new cset, draw your tile and save the file, then simply load the palette and image from that file directly back into ZC. Don't need to mess around with recolouring (manual or automatic), reordering colours, multiplying colour values or any nonsense like that.
Super simple and lightweight program, super-duper simple for importing/exporting to ZC (just make sure you're in 16 or 256 colour mode (the palette will look like individual squares of colour rather than a continuous gradient)).
(EDIT: Reading that bug report thread and seeing that ZC only has 0-63 instead of 0-255 for RGB means a palette created in GG then imported in will most likely be slightly different to the original, but certainly not distinguishable to the human eye. Even with a direct side-by-side comparison they'd be practically identical, so nothing to worry about there.)
Edited by NoeL, 24 July 2017 - 10:24 PM.