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Incomplete listing of 1.92 enemies... -ZQEH


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#16 HappyPuppet

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Posted 13 July 2002 - 10:42 AM

True.

Maybe we could send it in to someone like Alphadawg, so that he can upload it to ZC.com, where ever he feels it goes.

Then again, 1.92 isn't available on ZC.com.

I dunno! I'm just a your average stupid newbie.

#17 Kite

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Posted 03 August 2002 - 08:53 PM

*Bump*

Since I'm still working on this, I definately don't want it to go bye... icon_sweat.gif

#18 HappyPuppet

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Posted 15 August 2002 - 11:31 PM

*Bump* x 2

I'm considering doing ALL the enemies, who wants me to?

#19 Praethus

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Posted 15 August 2002 - 11:32 PM

It would definitely be useful, but don't fell you are obligated to make it.

#20 HappyPuppet

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Posted 16 August 2002 - 02:26 PM

Well, I'm quite bored. And I feel quite obligated.

#21 Aerogard LM

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Posted 24 August 2002 - 12:33 AM

then do it icon_glare.gif

#22 HappyPuppet

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Posted 24 August 2002 - 09:00 AM

:!:

Thanks for reminding me!

#23 Kite

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Posted 28 August 2002 - 09:10 PM

Hypercrash posted a rather large zip of Zelda 1 enemy pics (that he used as avatars) including some of the newer enemies at AZC I downloaded. I think we have that detail covered now.

#24 Praethus

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Posted 28 August 2002 - 09:15 PM

Hey, what about the item bubbles.

#25 Stungun

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Posted 29 August 2002 - 01:21 PM

Item bubble:
Attacks: Disables your B button for a short amount of time.
Weakness: Cannot be destroyed.
Cset: Flashes 6,7,8,9 or with a quest rule it is always 9.
Red item bubble:
Attacks: Disables your B button until you hit a blue item bubble.
Weakness: Cannot be destroyed.
Cset: 8
Blue item bubble:
Attacks:Enables your B button after being hit by a red item bubble.
Weakness: Cannot be destroyed.
Cset: 7
Gleeok 2 uses an ESP.
PatraBS uses ESP1 (from set 2).
Stalfos 3 uses Cset9.
Fire uses Cset8 (possibly 1?)
Wizzrobes use:
Fire - 8
Wind - 7
Mirror - 9
Bat - 9
The bat enemy uses cset 9.
You didn't include the Armos enemy.
Ghoma 3 and 4 use csets 7 and 8 (I think).

#26 HappyPuppet

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Posted 29 August 2002 - 03:23 PM

Armos was in 1.90. That's why we didn't include it. Fire uses 8, not 1. You got the gohmas backwards. And except for the item bubble, I do believe I included that....

#27 Stungun

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Posted 30 August 2002 - 03:13 PM

No, the Armos enemy was not in 1.90.
Run zquest 1.90 and see for yourself.
Armos uses Cset 8.

#28 Kite

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Posted 30 August 2002 - 03:17 PM

No... the armos WAS an enemy. You just couldn't select it back in 1.90. There is stats about it at zeldaclassic.com to prove my point (I think)...

#29 Kite

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Posted 16 November 2002 - 09:53 AM

Double posting, but it has been a good amount of months.

I'm having doubts this will ever be finished. icon_confused.gif

#30 Teilyr

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Posted 16 November 2002 - 10:31 AM

I don't see why not, Nick. We just need to get everything straight. I'll help out once everything's in order. Too much chaos in my current ordeals to take on more.

For the record, Armos Knights were in 1.90. They were not, however, selectable from the screen enemy editor. Only as a combo. icon_smile.gif


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