here's my script:
Power Bomb
#16
Posted 26 December 2021 - 01:03 PM
#17
Posted 27 December 2021 - 12:29 AM
Change this code:
GameVars[POWER_BOMB_CENTER_X]- this->X; GameVars[POWER_BOMB_CENTER_Y]- this->Y;
To this code:
GameVars[POWER_BOMB_CENTER_X]= this->X; GameVars[POWER_BOMB_CENTER_Y]= this->Y;
That should make it spawn correctly.
#18
Posted 27 December 2021 - 12:56 PM
all right, now it's spawning in the right spot, but if I use the item again on the screen it comes from the original spawn point. it's also getting rid of one of the ffcs on the screen
Edited by Blackpaintbowser, 27 December 2021 - 12:57 PM.
#19
Posted 27 December 2021 - 04:19 PM
all right, now it's spawning in the right spot, but if I use the item again on the screen it comes from the original spawn point. it's also getting rid of one of the ffcs on the screen
There's no way to avoid the problem with the ffcs that I know of without making the script a global one.
Or one where it uses the same ffc every time.
I'm not really sure about the other part.
#20
Posted 02 April 2022 - 01:28 PM
I can make the script global
#21
Posted 03 May 2022 - 03:47 PM
There's no way to avoid the problem with the ffcs that I know of without making the script a global one.
Or one where it uses the same ffc every time.
I'm not really sure about the other part.
I really need to make it not get rid of the ffcs on the screen
#22
Posted 30 July 2022 - 06:08 PM
I noticed that when I use the power bomb it's placing a ffc on the screen and when I use it again it doesn't get rid of it, maybe that's why the explosion comes from the first spot you use it on the screen
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