While I'm making the last "fine tunings" in my first demo, I have had a request of a popular german metal band (Grailknights, Superhero Metal).
Theese guys would love to see themself in a classicle (S)NES style game.
I know, I can perfectly use different characters by adding "silent items" with tile modifying properties.
But would it be possible, to use write a scripts that enables a double tile hero sprite?
...like used in LoZ2 ...only difference - not only left/rightview, also front/back.
I guess it will not work, but I don't have the knowledge ot be sure, so I ask.
The upper part should be the attack-controller...
Both would have to check solidity of combos...
Guess there's much more to take care of
(one thing might be "cave walk down/up" and other animations and cutscenes).
I also thing, the attack, when facing down (frontview) could be a problem,
when the upper sprite is the "attacker".
Also a difficult animation, cause it shall not look like the blade is comming out of Link's legs.
(it will cerntainly not be Link but one of the band members)
Thank you!
Gonna load up my current quest, during next week.
(if there are any other german quest makers here, check it out)