how i can made a boss healt meter? i want to show, how many lives, the boss haves!
boss health meter
Started by
mudvayne
, Jun 05 2005 05:52 AM
4 replies to this topic
#1
Posted 05 June 2005 - 05:52 AM
#2
Posted 05 June 2005 - 06:19 AM
Well, you have to use it in a multi-screen custom boss. Then, you just get some health meter graphics, and put them on a layer. Show a different health value on each successive screen. It's pretty simple. Making the custom boss is the hard part.
Also, you can't use health meters with regular boss enemies.
Also, you can't use health meters with regular boss enemies.
#3
Posted 05 June 2005 - 06:53 AM
You can only do that if you have a custom boss.
If you do, just draw a full health bar on a layer, and when you warp Link after hitting the boss, just use a different layer, with a partially filled bar.
I'm assuming you already know how to make a simple custom boss, so if this was confusing, I hope this will clarify:
If you do, just draw a full health bar on a layer, and when you warp Link after hitting the boss, just use a different layer, with a partially filled bar.
I'm assuming you already know how to make a simple custom boss, so if this was confusing, I hope this will clarify:
CODE
Each row reapresents a "cycle" for the boss
[]= Normal screen X = Screen where Link hits boss (warp)
Layer 3 = full health bar: [] [] [] [] [] X
______________|
|
Layer 3 = 2/3 health bar: [] [] [] X
________|
|
Layer 3 = 1/3 health bar: [] [] [] [] X
|
V
Layer 3 = Nothing: Boss dies (warp to empty room)
[]= Normal screen X = Screen where Link hits boss (warp)
Layer 3 = full health bar: [] [] [] [] [] X
______________|
|
Layer 3 = 2/3 health bar: [] [] [] X
________|
|
Layer 3 = 1/3 health bar: [] [] [] [] X
|
V
Layer 3 = Nothing: Boss dies (warp to empty room)
#4
Posted 05 June 2005 - 11:50 AM
thanks!
for what is the sprite: boss marker? isn't this for boss health?
for what is the sprite: boss marker? isn't this for boss health?
#5
Posted 05 June 2005 - 01:52 PM
I think it shows where the boss is on the map...?
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