like, when you want to burn a LTTP tree, and the flag is on the left side of the middle, and you burn the right, nothing happens, but you burn the left, it all burns up (and the secret combos that trigger are all different, so duplicate burn flags wouldn't work well)
Put the tree you want to change on layer 1. Using flags 16-31 on that layer, draw the burned tree.
On layer 2, put flag 4 all over that mother. Now, have the fire combo be to a blank combo.
It works!!
So, essentially, here's a summary.
Suppose you have a 2x2 tree. You can only have -ONE- Burn Flag on it, because you only have -ONE- secret combo assigned to the Burn Flag at once.
Why have I not mentioned secret flags yet? Quite simply because, you cannot BURN them. You cannot trigger them individually.
The burn flag MUST be the single cause of the tree being reduced to a series or NON-IDENTICAL secret combos, supposedly consisting of four different tiles of a descending walkway.
Thus, you will need more than one kind of burn flag. The way it works now, is that you will only be able to place a SINGLE burn flag on that 2x2 tree, which leaves three other spaces to cover. When you burn those spaces, those spaces devoid of the burn flag, the tree will not burn!
Quite simply, place burn flags on layer 3, (Or any layer, really. But use 1-4 for ease.) and keep that layer's secret combos transparent. Back on layer 0, you can have the burn flag one corner of the walkway, (2x2 Stairs, actaully.) and the three other secret flags stairs as well.
The trick is, the burn flags above layer 0 will cover the need to have burn flags all over the tree, but they don't do anything other than allow the tree to be burned, and recognized that it's been burned, because they have no secret combo assigned to them other than the default transparent tile. Very handy.
Need another explanation, anyone?