hm is there any instruction how to setup the script?
Not yet. I have not even compiled it, but I know where there is at least one typo.
This is all preliminary stuff, and I was mostly encouraging users to discuss what they would want to see this do that it does not yet do; but that may be a bad idea as I may then also be encouraged to tack on more extraneous nonsense.
It is also here as an example of creating communication paths between scripts in ways that most users have never considered.
A few other scripters have avoided scripted chests because it is possible to F6 cheat, either the game, or the player. This should make either of those scenarios impossible.
It is also part of that Z3.zh package, and if it works, I will may set up a system for all enemies, bosses, weapons, and items, to communicate with one-another, when that is more complete. The same applies to GB.zh, which is still on the list.
Edited by ZoriaRPG, 07 August 2017 - 01:59 AM.