ZC 2.5 RC 2.5 (Windows)
#1
Posted 02 December 2011 - 07:28 AM
In keeping in line with the long traditions and confusioning nature of the ZC versioning system, I give you the second-and-a-half release of the second-and-a-half major version.
There have been many tweaks and new features on the Windows-specific code, so please do test them.
EDIT: The shardstorm links appear to be broken. For the time being use the alternative (MediaFire).
EDITMORE: String deletion bug and DLL issue hath been fixeth'd.
#2
Posted 02 December 2011 - 07:30 AM
#3
Posted 02 December 2011 - 07:31 AM
#4
Posted 02 December 2011 - 07:42 AM
I have a question for you, Gleeok.
Do you mean this can draw image files to the screen?
#5
Posted 02 December 2011 - 08:02 AM
Try it now.
* ZSCRIPT: Added Bitmap drawing and further transformed script rendering into a state machine with the following Screen functions: SetRenderTarget(int target); and DrawBitmap(...);
I have a question for you, Gleeok.
Do you mean this can draw image files to the screen?
Not quite. It means you now have access to 7 off-screen memory bitmaps to use as you please for all other Screen->Drawing commands. To draw sections of those bitmaps to the screen (or other bitmaps) you just call Screen->Bitmap(). You can set the target bitmap by using Screen->SetRenderTarget(id);
For example:
Screen->SetRenderTarget(RT_BITMAP0);
Screen->Quad(...); //Draws now to bitmap 0 instead of screen
Screen->Rect(...); //ditto
Screen->SetRenderTarget(RT_SCREEN); // ..
Screen->Bitmap(6, RT_BITMAP0, ...); // draw bitmap 0 to the screen.
#6
Posted 02 December 2011 - 08:32 AM
Still, that's definitely an interesting feature. I like a lot of the stuff in RC2.5 from what I'm reading in the changelog, though I am worried that stuff like "* Pushing a heavy block no longer triggers secrets regardless of which push flag is used." might break more old quests.
#7
Posted 02 December 2011 - 08:39 AM
#8
Posted 02 December 2011 - 09:07 AM
Ooh. There's a rather serious problem with string deletion I hadn't submitted the fix for yet, so... Maybe don't delete any strings in this one.
What?!
...You mean this: http://armageddongam...trings-shifting
How about a little warning next time?
#9
Posted 02 December 2011 - 09:16 AM
Might as well commit it now, since the shardstorm links don't work.
#10
Posted 02 December 2011 - 02:28 PM
(Sorry if you already downloaded the first one.)
#11
Posted 02 December 2011 - 02:46 PM
#12
Posted 02 December 2011 - 02:57 PM
#13
Posted 02 December 2011 - 06:17 PM
#14
Posted 03 December 2011 - 09:54 AM
Every time you use something other than your controller (such as the mouse or the keyboard), it crashes ZC!
Also, every time I try to exit ZC, it crashes!
Edited by XMuppetSB, 03 December 2011 - 10:01 AM.
#15
Posted 03 December 2011 - 05:55 PM
I've also been playing through a little bit of some quests with this build (I admit I have not played ZC much in a long while) , and had a thought that perhaps the zconsole could be misused somehow? I assure you this hadn't crossed my mind when I put that feature in. It was wholly designed to make beta-testing, bug-finding, and script debugging much easier for quest makers and scripters as they were designing or testing them. If anyone has any concerns/comments/ideas about this then it's best not to wait until the final version is released. You can try it out by setting the option "debug_console = 1" in the config file.
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