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#1 Rastael

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Posted 04 September 2007 - 07:00 AM

(sorry for my bad english, but I live in Austria...)




I have some Questions to the Items:

1.)What Usements have these Items:
> Charge Ring
> Peril Ring
> Whimsical Ring
> Whisp Ring
> Wealthmedal
> Stompboots
> Stone of Agony

2.) There are 6 Scrolls. 2 of them make a turn-attack with the sword, another 2 make a Eartchquake with the Hammer. What make the other 2 Scrolls?

3.) What is the different between Amulett 1 and 2?

4.) Is there a way to use more, then 17 different Weapons? (For instance: 2 Wands. One for Fire, one for ice)

#2 Majora

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Posted 04 September 2007 - 07:09 AM

In order:

1) The many items:
> Shorten the time it takes to do the Turn-Attack
> Not sure
> Once in a while, your sword becomes deadly for 1 hit kills.
> Level 1 makes jinxes temporary, level 2 makes you immune to all jinxes
> Makes things in shop cost less (Wealth Medal)
> Damage enemies by jumping on them.
> Link will vibrate if he is near a secret.

2) Cross Beams: On the last spin of the Spin(turn) attack, link will shoot a sword beam in 4 directions.
Peril Beam: Allows your sword to shoot beams when you have 1 heart left

To my knowing, Amulet 2 does not work. Amulet 1 lets you see invisible enemies.

4) I don't think so...

#3 Nimono

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Posted 04 September 2007 - 10:13 AM

Peril Ring increases your defense when your hearts are low. It's like the Last Stand badge from Paper Mario, which is where _L_ says he got the idea from.

And no, not right now...except with scripts. Scripts make a lot of things possible. Just look around, you might find a script you might want. icon_wink.gif

And there's one thing Majora didn't mention about Whisp Ring that EVERYONE seems to forget- It doesn't simply make ALL jinxes temporary- It makes temporary ones not affect you, and makes permanent ones temporary. Level 2 does what he says- Makes all jinxes not affect you, no matter what.

And in case you don't know, Hurricane Spin makes you do many Spin Attacks if you charge it up twice. The second charge takes Magic, though. Also, while doing the spins, you can move around all you want.

Charge Ring 1 is the only one that shortens the time it takes to charge up the Spin Attack. Ring 2 shortens the time it takes for the Hurricane Spin charge.

There you go. icon_wink.gif

#4 Rastael

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Posted 04 September 2007 - 01:09 PM

thx

How did you find that out?
Is there any Site with a FAQ?

#5 Nimono

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Posted 04 September 2007 - 04:13 PM

QUOTE(Lord Settra! @ Sep 4 2007, 02:09 PM) View Post

thx

How did you find that out?
Is there any Site with a FAQ?

AGN has one. And I found out because I go to AGN. They say what the items do there. Plus, some were obvious to a Zelda veteran like me. icon_wink.gif

#6 Rastael

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Posted 08 September 2007 - 03:47 AM

thx

Another Question:

How could I make with the cane of Byrna Blocks, that look like Blocks?



Ps.: Whats AGN?

#7 Twilight Knight

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Posted 08 September 2007 - 04:39 AM

Cane of Byrna is possible with scripts I guess, unless they include it as a standard weapon in 2.5.
(Or it is include, then I've no idea)

And AGN is the official site/forum of ZC: www.zeldaclassic.com

Edited by Twilight_Knight, 08 September 2007 - 04:39 AM.


#8 Mitchfork

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Posted 08 September 2007 - 04:20 PM

This is the AGN forums url.
http://www.armageddo...orums/index.php
They have pretty much everything about the newer betas, if you look hard enough.

#9 Rastael

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Posted 03 October 2007 - 06:54 AM

tzhx for your answers, but what is a "jynx"? I don't find it in any english-german translation book...

#10 NoeL

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Posted 03 October 2007 - 08:17 AM

When you get hit with a Bubble enemy (flashing skull) you get jinxed and can't draw your sword.

#11 Joe123

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Posted 03 October 2007 - 10:11 AM

'Curse' might be translatable in a dictionary? simmilar meaning.


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