At first, as this was going to be an NES-like quest, I intended to have all the dungeons fit on several maps.
However, I have found that this is severely stifling my creativity, so I'd like to go nix on that rule and develop
full, interesting dungeons. I am so invested in this idea that I am even considering freeform dungeons.
But I want to do it in such a way that it at least feels authentic to the NES. That is all for now.
Grandmaster Quest
Created by
bigjoe
Rethinking Dungeons
Started by
bigjoe
, Oct 04 2020 11:28 AM
1 reply to this topic
#1
Posted 04 October 2020 - 11:28 AM
- ShadowTiger and LikeLike on fire like this
#2
Posted 04 October 2020 - 05:08 PM
You can have each dungeon on it's own map, it's usually more practical since we do have the space when working in ZC rather than Z1.
Don't make all dungeons too big though, or the quest might turn into a slog!
- Jenny likes this
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