Combo #0 FYI
#1
Posted 09 January 2005 - 07:36 AM
ZQuest uses this combo for many different purposes. The most noticeable is that whenever you lay down a tile on an empty screen, it will fill the rest of the screen with combo #0. It also treats empty screens as having only that combo (even though empty screens may appear to be a different color).
The reason some people are unaware of this is because it is common to use old tilesets, and new tilesets spawned from old ones. Though it is mentioned in the Help file, the feature has not been around forever, so many tileset makers didn't notice its implementation. Be sure you notice it; it will definitely help you in the long run.
#2
Posted 09 January 2005 - 08:42 AM
#3
Posted 09 January 2005 - 05:25 PM
#4
Posted 09 January 2005 - 06:34 PM
#5
Posted 09 January 2005 - 06:48 PM
I noticed this too, especially when I was working on my ST tileset. about a month before I released it, I changed that combo to a transparent combo (which messed up most of the screens). I aslo use this in Fragments
#6
Posted 15 January 2005 - 09:23 PM
Yes, there is. If you assign a layer to a screen before placing any tiles on that layer, the opaque combo will blanket over the layers below it until you replace the tiles with your transparency. Since you almost always need transparent tiles on every upper layer, it is usually the best default.
You might also run into the "obscuring" problem if you accidentally delete a screen that is being used as a layer for another screen. Do this, and you might have an unpleasant surprise when you go to that screen in the ZC player, as everything will be obscured.
This next possibility is unlikely, but if your first combo is unwalkable, then that will cause ten times as much trouble. Accidental warp errors will frequently cause the player to become stuck and unable to move.
It's just one combo. You might as well.
#7
Posted 16 January 2005 - 10:08 AM
#8
Posted 16 January 2005 - 12:42 PM
#9
Posted 17 January 2005 - 05:34 PM
Huh?... I have never seen this before... Just to be sure, by "combo #1," you do mean the second combo in the list, don't you?
In any case, it's usually best if whatever combo it uses as a default is transparent.
#10
Posted 17 January 2005 - 05:41 PM
#11
Posted 17 January 2005 - 06:04 PM
#12
Posted 19 January 2005 - 04:59 PM
Edited by cool mike, 19 January 2005 - 05:00 PM.
#13
Posted 19 January 2005 - 06:18 PM
#14
Posted 26 January 2005 - 05:04 PM
When I was working on Master Quest, I was using the old BS1st tileset. It has a ground tile for combo #0. This meant that empty screens appeared red -- I assume that's because the ground combo looked red in CSet 0.
Anyway, if I assigned a layer before the screen was created, it would come up as an opaque red that obscured the whole screen. However, everything would become transparent the first time I placed a tile.
I might be remembering wrong. But if I'm not, it suggests that ZQuest sometimes uses blank transparency automatically.... eh, I dunno. just set combo #0 as a blank transparent and you won't have to worry about any of this. >_<
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