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What is your ZQ Special Skill?


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Poll: What is your ZQ Special Skill?

What is your ZQ Special Skill?

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#31 Exate

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Posted 01 March 2005 - 12:08 PM

QUOTE(Radien @ Feb 27 2005, 05:27 AM)
Just noticed this earlier post...

Well, there is technically a way to do it, but only if you hold it in high priority.  I'm talking about combo-cycling the CSet your arrow uses. However, this would require:

1. a whole CSet set aside for combo cycling, and
2. use of that combo cycle on every Level palette in the game.

Unless you can spare a CSet between 0 and 7, and you don't need combo cycling for anything else, it probably won't quite be worthwhile.

Linkman90:

Keep at it! If I hadn't started tile-editing by necessity, I wouldn't be doing it now... and I quite enjoy it, lately. icon_smile.gif

Well, I already stated an example... and there is a problem with this one.

Palette cycling can work well to an extent, but the arrow must retain its original shape. Basically, you can't change its shape with this method. However... if you were able to make an X-color (color 0), this could be done.
There goes another suggestion to DN for ZC. icon_smile.gif

#32 The (s)

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Posted 01 March 2005 - 12:31 PM

I'm good at Warps, layers, and tech like amination icon_biggrin.gif

#33 Highsight

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Posted 01 March 2005 - 02:22 PM

QUOTE(Shoelace @ Mar 1 2005, 02:10 AM)
Well, I suck at tiles and details, however, I think my dungeon layouts, puzzles, and tricks are good.  Well, actually I am not sure yet.  But I guess we will see when my game is released, to see what everyone says.  But I think I am good at dungeon layouts. icon_razz.gif

...Your joking right? I mean not about the dungeon layouts but that you are saying you suck at details. I looked at your quest and I think the details are fine. icon_smile.gif Keep up the good work. icon_thumbsup.gif

#34 nicklegends

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Posted 02 March 2005 - 12:25 AM

Although I haven't completed a quest yet, I'd have to say that my special skill is creating dungeon layouts. I make as good use as possible of the dungeon's items, and backtracking comes standard. icon_smile.gif Now... If only I could create a dungeon without having to add extra keys... icon_confused.gif

#35 Beefster

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Posted 05 March 2005 - 10:27 PM

QUOTE(nicklegends @ Mar 1 2005, 09:25 PM)
Now... If only I could create a dungeon without having to add extra keys...  icon_confused.gif

actually, you could just have some secret dungeon, wher you can put the extra keys.

I almost had to do that though. just put the keys before the locked doors, and avoid using locked chests.

#36 Vargen

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Posted 06 March 2005 - 08:58 AM

I choosed plot. I try to make the story good and interesting.
Tile-making, puzzles and dungeon layout is things I´m not so good at.

#37 Anthus

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Posted 07 March 2005 - 10:27 PM

A mix of plotting and dungeon design. They look fairly detailed and are chalanging. I went with Dungeon design though. ( I almost went with I can do it all, but I'm not very good at drawing tiles at all, and my detail lacks a little. I lso have an on going plot for TDP05, but as fr Zelda TD, there is no story line.

Edited by tobias_daboi, 07 March 2005 - 10:31 PM.


#38 Sprotret

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Posted 08 March 2005 - 07:56 PM

Puzzels kinda cool stuff and most Pattletes ive been practicing these for 3 weeks now im really good youll see in my game.


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