QUOTE(Radien @ Feb 27 2005, 05:27 AM)
Just noticed this earlier post...
Well, there is technically a way to do it, but only if you hold it in high priority. I'm talking about combo-cycling the CSet your arrow uses. However, this would require:
1. a whole CSet set aside for combo cycling, and
2. use of that combo cycle on every Level palette in the game.
Unless you can spare a CSet between 0 and 7, and you don't need combo cycling for anything else, it probably won't quite be worthwhile.
Linkman90:
Keep at it! If I hadn't started tile-editing by necessity, I wouldn't be doing it now... and I quite enjoy it, lately.
Well, there is technically a way to do it, but only if you hold it in high priority. I'm talking about combo-cycling the CSet your arrow uses. However, this would require:
1. a whole CSet set aside for combo cycling, and
2. use of that combo cycle on every Level palette in the game.
Unless you can spare a CSet between 0 and 7, and you don't need combo cycling for anything else, it probably won't quite be worthwhile.
Linkman90:
Keep at it! If I hadn't started tile-editing by necessity, I wouldn't be doing it now... and I quite enjoy it, lately.
Well, I already stated an example... and there is a problem with this one.
Palette cycling can work well to an extent, but the arrow must retain its original shape. Basically, you can't change its shape with this method. However... if you were able to make an X-color (color 0), this could be done.
There goes another suggestion to DN for ZC.