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Clock that's treated as an Equipable Magic Item


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#1 Dawnlight

Dawnlight

    My name is NOT Jason!

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Posted 22 October 2010 - 10:11 PM

I'm planning to add Farore's Wind to Golden Memories, but instead of its default effect, sending Link back to the entrance, I was thinking that Farore's Wind should freeze all enemies on the screen. (The same functionalities as the clock.) So, for this script I'm requesting, I was thinking that the Clock will become a usable item where, at the cost of Magic, it will freeze all enemies on the screen. Is this script possible?

#2 SpacemanDan

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Posted 23 October 2010 - 08:35 AM

I think this should be possible. A simple item script checks if Link has enough magic. If he does, create a clock item on his exact location so that he'll pick it up and it'll freeze all enemies. Or maybe it'd be possible to secretly add it to his inventory. Since it's not an equipable item, I don't think it'll carry over to the next screen.

I'll give it a whirl and see what happens, though this seems simple enough to do. icon_wink.gif


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