edit: I've had to take the build down for now. Sorry about that. I'm leaving this thread for posterity, though.
Edited by Bagel, 22 December 2014 - 04:09 AM.
Posted 28 October 2014 - 02:01 PM
edit: I've had to take the build down for now. Sorry about that. I'm leaving this thread for posterity, though.
Edited by Bagel, 22 December 2014 - 04:09 AM.
Posted 12 December 2014 - 12:19 AM
Updated today, Dec. 12. Added LTTP bumpers, LTTP cannonballs, a new boss for the first Pendant dungeon, and some minor palette changes.
Most changes are in the Pendant dungeons.
Known issues:
- Many strings have SFX, but most do not at the moment. I'll fix that later.
- Once you finish the Caldera Shrine there are no changes from the original quest.
- Lagging behind the original quest in polish, now. I need to port over Dark Death Mountain lava pools, among several other graphical/screen changes.
Posted 12 December 2014 - 05:02 PM
Are these new scripts unique to Master Quest?
Posted 12 December 2014 - 05:57 PM
Some of them have been in the original for a bit. Bumpers, for example, are in the original quest. Cannonballs don't use scripting at all.
I recently lost the most up-to-date version of the master quest and had to use an older build, so I have lost about a day and a half of work. I am busy reconstructing it now.
Posted 22 December 2014 - 12:00 AM
So, it's called 745 now. What gives?
Posted 22 December 2014 - 04:08 AM
The project has changed. It's no longer going to just be the same quest with additions; it gets entirely new dungeons and a revamped overworld now. The original quest wasn't intended to have a lot of the scripted mechanics it ended up having, so those weren't planned. They were afterthoughts. This way I can make something better that already incorporates those things into its design.
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