2.53.1 beta51 : Water diving rules compatibility on 2.10 quest
#1
Posted 08 June 2020 - 03:13 AM
#2
Posted 08 June 2020 - 07:12 AM
[version] 2.53 beta51[os] windows 10 64 bits[Bug detail]The mechanism about diving into water tile seems different between v2.10 and v2.53 that make Pineconn : End of time DX quest unfinishable because of the room on this picture : https://ibb.co/RhQX5X5,I think player is supposed to use hammer from the tile and apply on another tile (2 tiles upper) separated with a watertileBut it is impossible to be close enough to use the hammer to lay down the brown tile, because player dive automatically into water .Is there a way, to add a special rule about that in case of 2.10 quests to ensure compatibilty with 2.53 player ?
Ehhhh... We literally added emulation into this version specifically to allow playing this quest. There is a setting in the Emulation menu 2.10 Water/Lader Up/Down:
Please tell me if this is enabled (look for a tick mark next to it). If not, then that's wrong, as it should auto-enable for 2.10 quests.
If it is not enabled, please report that. If it is enabled, and still has this issue, please send the .sav file and the .qst file so that I can test it.
#3
Posted 08 June 2020 - 12:36 PM
#4
Posted 08 June 2020 - 12:37 PM
Yes, the 2.10 Water/Lader Up/Down: was enabled, (it is automatically enabled for 2.10 quest in beta51) . I thought this newly integrated feature would solve this issue but it did not.I uploaded the qst file and my savefile to https://gofile.io/d/SChLs8. Sorry the savefile, is at the beginning of level 6, because I dont know if is there is a way to save /load directly in a specific room
In what level is this room?
#5
Posted 08 June 2020 - 01:02 PM
level 6 , from start room of level 6 (save point) to get the room with the bug
go 1 up -1 left - 2 up - (arrow shape with block to solve the puzzl) -2 left -2 up (take passageway under the left block) then 1 left
Edited by josk1, 08 June 2020 - 01:27 PM.
#6
Posted 12 June 2020 - 01:24 AM
Hmm , after looking the walkthrought of the quest for the concerned room https://www.youtube....h?v=-IdirW9TYTY at 1:10 . it seems that the problem may be not caused by a ladder/water rules, but may be due to the fact that
the hammer damage distance in up direction seems to have decreased between 2.10 and 2.53
Edited by josk1, 12 June 2020 - 01:27 AM.
#7
Posted 12 June 2020 - 03:59 AM
Hmm , after looking the walkthrought of the quest for the concerned room https://www.youtube....h?v=-IdirW9TYTY at 1:10 . it seems that the problem may be not caused by a ladder/water rules, but may be due to the fact that
the hammer damage distance in up direction seems to have decreased between 2.10 and 2.53
Is the ladder engaging in that room, when you face up or down, or are the flippers engaging when you face up or down? That is what the emulation flag changes.
Also, please try this:
http://timelord.inso...-12JUNE2020.exe
I added a 2.10 Hammer emulation flag, that extends the upward reach a tiny bit more.
#8
Posted 12 June 2020 - 04:47 AM
Nope, ladder is not activated in the room, flipper are automatically used (when facing up and down), but it seems normal, as we can see in the youtube walkthrought, player is supposed to pass the room without ladder, he is just supposed to use flipper then use hammer on tiles, but hammer is supposed to have a vertical hit range of two tiles when facing up , whereas in 2.53 it seems to be only of one tile .
But with beta 52 it works now, player can pass this room
Edited by josk1, 12 June 2020 - 05:20 AM.
#9
Posted 12 June 2020 - 05:16 AM
Ok yeah,; with, the beta 52 , it works , thx a lot
Edited by josk1, 12 June 2020 - 05:17 AM.
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