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The Official Quest Screenshot Critique Thread


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#1471 Jared

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Posted 24 November 2011 - 06:18 PM

Wait, so you're going BACK to DoR for it?

#1472 Xenix

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Posted 24 November 2011 - 06:22 PM

yeah, but i'm releasing the MC Pure Graphics pack.

Edit: It features a almost complete MC Link with hat

Edited by Sepulcher, 24 November 2011 - 06:23 PM.


#1473 Jared

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Posted 24 November 2011 - 06:25 PM

Alright, coolio! Back on topic icon_razz.gif

What do you like about my screen?

#1474 Xenix

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Posted 24 November 2011 - 06:29 PM

I do have to say, you have dramatically increased in skill. This is a major improvement over you old screens. this remonds me of Robin's old THP for sure.

#1475 Jared

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Posted 24 November 2011 - 06:44 PM

Well, it is where got my inspiration from! icon_wink.gif

#1476 Moon

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Posted 24 November 2011 - 07:02 PM

QUOTE(Jared @ Nov 24 2011, 07:55 PM) View Post

IPB Image
Holy @$!@#$!!#$@ icon_drool.gif

Edited by Yoshidude, 24 November 2011 - 07:02 PM.


#1477 Omega

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Posted 24 November 2011 - 07:03 PM

IPB Image

This page needs at least one screenshot. The ground has little detail on it purposely.

#1478 Jared

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Posted 24 November 2011 - 07:08 PM

Oh really, Yoshidude, how about this then? icon_wink.gif

IPB Image

Franky, I like the idea, but the brick tiles look strange, next to dirt in a natural cave like that.

Edit - The palette is also a little too dark. Especially with torches around! And kudos to you, knowing how to use those diagonal wall tiles! icon_smile.gif

Edited by Jared, 24 November 2011 - 07:14 PM.


#1479 Omega

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Posted 24 November 2011 - 07:14 PM

That's a special cave that may lead to my Hero Cave or a secret temple. Haven't decided yet.

Edit: Its called Dark Cave, its supposed to be that dark.

IPB ImageIPB Image
This is the entrance, it's not 100% finished, but that's the layout I'm going for. That stair way above is the end of the cave which will lead underground to a deeper and more dangerous place.

Edit: My monitor is really bright, hopefully it's not that dark on other monitors.

Edited by Franky, 24 November 2011 - 07:21 PM.


#1480 Jared

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Posted 24 November 2011 - 07:26 PM

It's not too dark. Anyway, I like it. But, what's up with those stairs?! icon_razz.gif
I'd find a replacement, or flip the base ones the MC caves comes with.

#1481 Xenix

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Posted 24 November 2011 - 07:28 PM

Well, i decided to show what i've added so far. i'm still loading all of Linkus's tiles.
IPB Image

#1482 Omega

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Posted 24 November 2011 - 07:30 PM

QUOTE(Jared @ Nov 24 2011, 04:26 PM) View Post

It's not too dark. Anyway, I like it. But, what's up with those stairs?! icon_razz.gif
I'd find a replacement, or flip the base ones the MC caves comes with.
There are no down stairs for the MC caves in pure remembrance. Otherwise I'd have already done that. Also I think these look better then the other down stairs tiles.


#1483 Jared

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Posted 24 November 2011 - 07:43 PM

QUOTE(Sepulcher @ Nov 24 2011, 07:28 PM) View Post

Well, i decided to show what i've added so far. i'm still loading all of Linkus's tiles.
IPB Image


Very nice! I like the layout, and how they merge together icon_smile.gif
Care to pass on those vine tiles? icon_wink.gif

Edit - THE MC ENEMIES! ;D

QUOTE(Franky @ Nov 24 2011, 07:30 PM) View Post

There are no down stairs for the MC caves in pure remembrance. Otherwise I'd have already done that. Also I think these look better then the other down stairs tiles.


Just flip the up-stairs tiles, and put them on the bottom. They'd look better than that. I know they come with them.

Edited by Jared, 24 November 2011 - 07:45 PM.


#1484 Xenix

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Posted 24 November 2011 - 07:53 PM

QUOTE(Jared @ Nov 24 2011, 07:43 PM) View Post

Very nice! I like the layout, and how they merge together icon_smile.gif
Care to pass on those vine tiles? icon_wink.gif

Edit - THE MC ENEMIES! ;D
Just flip the up-stairs tiles, and put them on the bottom. They'd look better than that. I know they come with them.

Certainly! I'll PM you the tiles.

#1485 kurt91

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Posted 24 November 2011 - 09:10 PM

Holy cow. Spend a day away to get ready for Thanksgiving, and I'm already having to play catch up this much...

QUOTE(Schwa)
*waves* I love youuuu Oniiii-chaaaaans!! Make Kurt be good!!


My sisters finally got to read this. You completely made their day, after I translated the honorifics for them. By the way, I think you used the wrong one, is there a Japanese honorific for "Evil Hellspawn of Satan himself"? These guys drive me INSANE!!

QUOTE(Pokemonmaster64)
Not that there's anything wrong with being Schwa the wandering, scripting hermit of PureZC...


And now I can see him as a bearded, robed old man, clutching a twisted old walking stick and a laptop, atop the snowy barren peaks of a tall mountain... Weird. (Sometimes I really don't like envisioning EVERYTHING I read/hear. My old high school friends used to love torturing me with that. At least now I've learned how to eat a meal through ANYTHING!)

QUOTE(Schwa)
Not even a tenth as hard as the other things those Octoroks do now...


I read about them in the Daily Accomplishment thread. I'm amazed, and praying you don't nerf them too badly. I would love to play against intelligent enemies. Maybe you could use them for a boss fight. Be a nice change of pace having a boss be difficult due to AI rather than 1-hit kills.

I was tempted, when I first read that you were scripting the Octoroks, to post that I saw a concept video of them and give a link to a Flandre Scarlet video, just to be a smart-arse. It really says something that the reality is even more awesome than the practical joke.
-----
And now that my topic de-railing is over, back to the subject at hand...

QUOTE(blackbishop89)
*2x2-Screen Image*


I'm liking the idea to this dungeon more and more. Just how many rooms is the total thing, anyways? You still have the scripted doors? What are they supposed to do, again? The only thing I can think of is that the North-South screen transition on the right half of what you're showing looks a little odd. You know, how the sloped wall just vanishes into the unused solid space to the dungeon. Maybe you could put the rest of that sloped wall on the upper screen as well? It might look a bit odd in the northern room by itself, but it would clear up once you moved to the next room.

QUOTE(Franky)
*Dark Cave Screenshot*


How did you do the lighting effects? Was it with layers, or individually-shaded tiles? I was thinking of something very similar a while ago, but was trying to think of the best way to do it. Although, if there's a separate layer exclusively used for shading and lighting effects, you may want to think of applying some to the wall-torches. It seems a bit odd that the flames on the walls don't provide any light.

By the way, the stairs you have now look more like a large version of the staircases set into the floor. If you don't want to change them, you could try using them away from the wall instead. If you do change them to the other ones, could you put up a picture of the new version. I'm having a bit of trouble visualizing what's being explained, and I don't have the tileset handy to check. (I've never used DoR before.)

QUOTE(Jared)
*Ruins/Cavern Screenshot*


Amazing. The way you have the man-made walls blend into the natural cliffsides look stunning, and I have never seen that attempted before that I actually liked. I'm thinking of copying your screenshot into Paint just to see how you drew it, and then copying that technique in my tileset. Would you mind? It's not your graphics I'd be "stealing", but just the technique for the stone/dirt transitions.
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By the way, could somebody explain to me how to quote screenshots in my post? It would be a lot easier than having to try to give a description for each one when I'm trying to point out which one I'm commenting on.

EDIT: I don't believe it. My crappy connection actually caused a double-post, within a single post. I just fixed it, but still, that was weird...

Edited by kurt91, 24 November 2011 - 09:15 PM.



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